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	<id>https://wiki.castle.xyz/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ben</id>
	<title>Castle Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.castle.xyz/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ben"/>
	<link rel="alternate" type="text/html" href="https://wiki.castle.xyz/Special:Contributions/Ben"/>
	<updated>2026-05-26T20:05:07Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.castle.xyz/wiki/index.php?title=Main_Page&amp;diff=1025</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.castle.xyz/wiki/index.php?title=Main_Page&amp;diff=1025"/>
		<updated>2025-07-07T22:22:40Z</updated>

		<summary type="html">&lt;p&gt;Ben: Direct to new docs site&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Castle wiki 2x.png|alt=Castle Wiki|frameless]]&lt;br /&gt;
&lt;br /&gt;
This wiki isn&amp;#039;t maintained anymore! [https://docs.castle.xyz Go here for the latest Castle documentation].[[File:Decks collection.png|thumb|Several Castle decks]]&lt;br /&gt;
==About Castle==&lt;br /&gt;
Castle is a platform where users can build their own games and interactive artwork. The app can be downloaded from [https://castle.xyz the Official Website]&lt;/div&gt;</summary>
		<author><name>Ben</name></author>
	</entry>
	<entry>
		<id>https://wiki.castle.xyz/wiki/index.php?title=Update&amp;diff=1024</id>
		<title>Update</title>
		<link rel="alternate" type="text/html" href="https://wiki.castle.xyz/wiki/index.php?title=Update&amp;diff=1024"/>
		<updated>2025-03-31T21:24:15Z</updated>

		<summary type="html">&lt;p&gt;Ben: Tweak num plays expression&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Updates&amp;#039;&amp;#039;&amp;#039; are used to tell players when the creator has published changes to a [[Deck]] since the deck was last played.&lt;br /&gt;
&lt;br /&gt;
== Types of update ==&lt;br /&gt;
Updates can be published for a few reasons:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;New content&amp;#039;&amp;#039;&amp;#039;. There are new things to play, such as new levels, new modes, new unlocks, or other new content.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Major changes&amp;#039;&amp;#039;&amp;#039;. The creator improved the core features, fixed issues, or made other changes.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Announcement&amp;#039;&amp;#039;&amp;#039;. The creator just wants to reach people who played the deck, for example to provide a devlog about their most recent progress.&lt;br /&gt;
&lt;br /&gt;
== Who receives updates? ==&lt;br /&gt;
A message describing your update will appear for all players in your deck&amp;#039;s comment thread. The update will pin to the top of your thread temporarily; after that, it will sort like a normal comment.&lt;br /&gt;
&lt;br /&gt;
Players who [[Bookmark]] a deck are eligible to get notified about updates for that deck. The update will appear at the top of the player&amp;#039;s &amp;#039;&amp;#039;&amp;#039;Explore&amp;#039;&amp;#039;&amp;#039; screen, and they&amp;#039;ll receive a notification about the update.&lt;br /&gt;
&lt;br /&gt;
== Creating an update ==&lt;br /&gt;
To create an update, first make sure you&amp;#039;ve already published your [[Deck]] (i.e. set it to Public or Unlisted). After it&amp;#039;s published, find the deck in your &amp;#039;&amp;#039;&amp;#039;Create&amp;#039;&amp;#039;&amp;#039; screen, then navigate to the &amp;#039;&amp;#039;&amp;#039;Updates&amp;#039;&amp;#039;&amp;#039; tab. There are a few fields you can use to describe the update:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Update type&amp;#039;&amp;#039;&amp;#039;: Announcement, major changes, new content.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Message&amp;#039;&amp;#039;&amp;#039;: A message describing the update.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Card&amp;#039;&amp;#039;&amp;#039;: An optional card from your deck to attach to the update. The update card artwork appears instead of the deck&amp;#039;s cover art in Jump Back In for users who have [[Bookmark|Bookmarked]] the deck. Players won&amp;#039;t automatically be sent to this card unless you add logic in your deck; see below.&lt;br /&gt;
You can&amp;#039;t post new updates about the same deck more than once a day. If you write a new update and less than a day has passed, you&amp;#039;ll automatically edit the most recent update.&lt;br /&gt;
&lt;br /&gt;
== Sending players to the update card ==&lt;br /&gt;
If you add an optional &amp;#039;&amp;#039;&amp;#039;update card&amp;#039;&amp;#039;&amp;#039; to your update, you can use [[Rules]] to send incoming players to the update card using the new response &amp;#039;&amp;#039;&amp;#039;Send player to the most recent update card&amp;#039;&amp;#039;&amp;#039;. You might want to only do this for returning players. You can use the [[Expression]] called &amp;#039;&amp;#039;&amp;#039;the number of times the player has played this deck&amp;#039;&amp;#039;&amp;#039;. For example, you can write this Rule:&lt;br /&gt;
 If the number of times the player has played this deck is greater than 1, send player to the most recent update card&lt;br /&gt;
If you don&amp;#039;t add this rule to your deck, all incoming players will remain on the deck&amp;#039;s &amp;#039;&amp;#039;&amp;#039;top card&amp;#039;&amp;#039;&amp;#039;, regardless of whether or not you added an update.&lt;/div&gt;</summary>
		<author><name>Ben</name></author>
	</entry>
	<entry>
		<id>https://wiki.castle.xyz/wiki/index.php?title=Deck&amp;diff=1023</id>
		<title>Deck</title>
		<link rel="alternate" type="text/html" href="https://wiki.castle.xyz/wiki/index.php?title=Deck&amp;diff=1023"/>
		<updated>2025-03-31T21:20:29Z</updated>

		<summary type="html">&lt;p&gt;Ben: Add Updates&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Decks&amp;#039;&amp;#039;&amp;#039; are worlds, toys, games, stories, or other pieces of interactive art on Castle. Castle is a network of decks and people who play and create decks.[[File:Make deck animation.gif|thumb|Navigating Castle to make a deck]]&lt;br /&gt;
Decks are composed of one or more [[Card|Cards]]. Once a deck is published, it appears on the creator&amp;#039;s profile, and may be shared in the public Castle feed or with a link.&lt;br /&gt;
&lt;br /&gt;
== How to make a new deck ==&lt;br /&gt;
To make a new deck, navigate to the Create tab of the app. Select &amp;quot;New Deck&amp;quot; on the top right corner. You&amp;#039;ll be presented with a list of [[kits]]. Select any of the kits of start from a blank deck to enter the editor.&lt;br /&gt;
&lt;br /&gt;
If this is your very first time making a deck, welcome to Castle! Please consider reading this guide: [[Guides:How to make your first Castle deck|How to make your first Castle deck]].&lt;br /&gt;
&lt;br /&gt;
== Publishing a deck ==&lt;br /&gt;
Once you&amp;#039;ve created something you&amp;#039;re ready to share, you can publish it to your profile on Castle. To create a profile, you need to sign up for a Castle account.&lt;br /&gt;
&lt;br /&gt;
To publish a deck, navigate to your deck from the &amp;#039;&amp;#039;&amp;#039;Create&amp;#039;&amp;#039;&amp;#039; tab, and press &amp;#039;&amp;#039;&amp;#039;Share your deck.&amp;#039;&amp;#039;&amp;#039; By default, all decks are &amp;#039;&amp;#039;&amp;#039;Private&amp;#039;&amp;#039;&amp;#039;. Change the visibility to either &amp;#039;&amp;#039;&amp;#039;Unlisted&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;Public&amp;#039;&amp;#039;&amp;#039;, then press &amp;#039;&amp;#039;&amp;#039;Save.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Updating a deck ==&lt;br /&gt;
You can save changes to your deck any time, regardless of whether it&amp;#039;s private or public. Saved changes are immediately reflected in your public decks.&lt;br /&gt;
&lt;br /&gt;
If you made large changes and you want to let players know, consider publishing an [[Update]].&lt;/div&gt;</summary>
		<author><name>Ben</name></author>
	</entry>
	<entry>
		<id>https://wiki.castle.xyz/wiki/index.php?title=Playlist&amp;diff=1022</id>
		<title>Playlist</title>
		<link rel="alternate" type="text/html" href="https://wiki.castle.xyz/wiki/index.php?title=Playlist&amp;diff=1022"/>
		<updated>2025-03-31T21:14:42Z</updated>

		<summary type="html">&lt;p&gt;Ben: Redo playlist article&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Playlists&amp;#039;&amp;#039;&amp;#039; are ordered lists of [[Deck|Decks]] created by players. The person who made the playlist is called the curator.&lt;br /&gt;
&lt;br /&gt;
Playlists are private by default, but can be made public and featured on the curator&amp;#039;s profile. In addition to a list of decks, playlists can also have a name and a color.&lt;br /&gt;
&lt;br /&gt;
== Saving decks to playlists ==&lt;br /&gt;
When playing a deck, press &amp;#039;&amp;#039;&amp;#039;[...]&amp;#039;&amp;#039;&amp;#039;, then press &amp;#039;&amp;#039;&amp;#039;Save.&amp;#039;&amp;#039;&amp;#039; Either choose an existing playlist to save to, or create a new one. &lt;br /&gt;
&lt;br /&gt;
Everybody has a default playlist called [[Bookmark|Bookmarks]] with some special properties. You can make as many other playlists as you want.&lt;/div&gt;</summary>
		<author><name>Ben</name></author>
	</entry>
	<entry>
		<id>https://wiki.castle.xyz/wiki/index.php?title=Playlists&amp;diff=1021</id>
		<title>Playlists</title>
		<link rel="alternate" type="text/html" href="https://wiki.castle.xyz/wiki/index.php?title=Playlists&amp;diff=1021"/>
		<updated>2025-03-31T21:11:46Z</updated>

		<summary type="html">&lt;p&gt;Ben: Ben moved page Playlists to Playlist: No plural&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Playlist]]&lt;/div&gt;</summary>
		<author><name>Ben</name></author>
	</entry>
	<entry>
		<id>https://wiki.castle.xyz/wiki/index.php?title=Playlist&amp;diff=1020</id>
		<title>Playlist</title>
		<link rel="alternate" type="text/html" href="https://wiki.castle.xyz/wiki/index.php?title=Playlist&amp;diff=1020"/>
		<updated>2025-03-31T21:11:46Z</updated>

		<summary type="html">&lt;p&gt;Ben: Ben moved page Playlists to Playlist: No plural&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== About playlists ==&lt;br /&gt;
Playlists are list of exclusive decks with any color and a name for the playlists.&lt;br /&gt;
&lt;br /&gt;
== How to create them? ==&lt;br /&gt;
You will go to your profile and then go to the playlists tab and you should see the create playlist button, Tap on it and it will go to a creation page, You should create a name for them and a color for them. &lt;br /&gt;
&lt;br /&gt;
== What will they show on? ==&lt;br /&gt;
They will be shown on your profile if they are decks in the playlist. Private playlists won&amp;#039;t be shown in your profile.&lt;br /&gt;
&lt;br /&gt;
== How do I delete a playlist? ==&lt;br /&gt;
You should tap on a playlist that is made by you, there will be a button that is called &amp;quot;Edit&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tap on it and a button that is a little visible will show as &amp;quot;Delete playlist&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
You can delete your playlists If you dont need them anymore.&lt;br /&gt;
&lt;br /&gt;
== Work in progress ==&lt;br /&gt;
This is work in progress.&lt;/div&gt;</summary>
		<author><name>Ben</name></author>
	</entry>
	<entry>
		<id>https://wiki.castle.xyz/wiki/index.php?title=Update&amp;diff=1019</id>
		<title>Update</title>
		<link rel="alternate" type="text/html" href="https://wiki.castle.xyz/wiki/index.php?title=Update&amp;diff=1019"/>
		<updated>2025-03-31T21:10:46Z</updated>

		<summary type="html">&lt;p&gt;Ben: Crosslink with Bookmark&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Updates&amp;#039;&amp;#039;&amp;#039; are used to tell players when the creator has published changes to a [[Deck]] since the deck was last played.&lt;br /&gt;
&lt;br /&gt;
== Types of update ==&lt;br /&gt;
Updates can be published for a few reasons:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;New content&amp;#039;&amp;#039;&amp;#039;. There are new things to play, such as new levels, new modes, new unlocks, or other new content.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Major changes&amp;#039;&amp;#039;&amp;#039;. The creator improved the core features, fixed issues, or made other changes.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Announcement&amp;#039;&amp;#039;&amp;#039;. The creator just wants to reach people who played the deck, for example to provide a devlog about their most recent progress.&lt;br /&gt;
&lt;br /&gt;
== Who receives updates? ==&lt;br /&gt;
A message describing your update will appear for all players in your deck&amp;#039;s comment thread. The update will pin to the top of your thread temporarily; after that, it will sort like a normal comment.&lt;br /&gt;
&lt;br /&gt;
Players who [[Bookmark]] a deck are eligible to get notified about updates for that deck. The update will appear at the top of the player&amp;#039;s &amp;#039;&amp;#039;&amp;#039;Explore&amp;#039;&amp;#039;&amp;#039; screen, and they&amp;#039;ll receive a notification about the update.&lt;br /&gt;
&lt;br /&gt;
== Creating an update ==&lt;br /&gt;
To create an update, first make sure you&amp;#039;ve already published your [[Deck]] (i.e. set it to Public or Unlisted). After it&amp;#039;s published, find the deck in your &amp;#039;&amp;#039;&amp;#039;Create&amp;#039;&amp;#039;&amp;#039; screen, then navigate to the &amp;#039;&amp;#039;&amp;#039;Updates&amp;#039;&amp;#039;&amp;#039; tab. There are a few fields you can use to describe the update:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Update type&amp;#039;&amp;#039;&amp;#039;: Announcement, major changes, new content.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Message&amp;#039;&amp;#039;&amp;#039;: A message describing the update.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Card&amp;#039;&amp;#039;&amp;#039;: An optional card from your deck to attach to the update. The update card artwork appears instead of the deck&amp;#039;s cover art in Jump Back In for users who have [[Bookmark|Bookmarked]] the deck. Players won&amp;#039;t automatically be sent to this card unless you add logic in your deck; see below.&lt;br /&gt;
You can&amp;#039;t post new updates about the same deck more than once a day. If you write a new update and less than a day has passed, you&amp;#039;ll automatically edit the most recent update.&lt;br /&gt;
&lt;br /&gt;
== Sending players to the update card ==&lt;br /&gt;
If you add an optional &amp;#039;&amp;#039;&amp;#039;update card&amp;#039;&amp;#039;&amp;#039; to your update, you can use [[Rules]] to send incoming players to the update card using the new response &amp;#039;&amp;#039;&amp;#039;Send player to the most recent update card&amp;#039;&amp;#039;&amp;#039;. You might want to only do this for returning players. You can use the [[Expression]] called &amp;#039;&amp;#039;&amp;#039;the number of times the player has played this deck&amp;#039;&amp;#039;&amp;#039;. For example, you can write this Rule:&lt;br /&gt;
 If the number of times the player has played this deck is greater than 0, send player to the most recent update card&lt;br /&gt;
If you don&amp;#039;t add this rule to your deck, all incoming players will remain on the deck&amp;#039;s &amp;#039;&amp;#039;&amp;#039;top card&amp;#039;&amp;#039;&amp;#039;, regardless of whether or not you added an update.&lt;/div&gt;</summary>
		<author><name>Ben</name></author>
	</entry>
	<entry>
		<id>https://wiki.castle.xyz/wiki/index.php?title=Bookmark&amp;diff=1018</id>
		<title>Bookmark</title>
		<link rel="alternate" type="text/html" href="https://wiki.castle.xyz/wiki/index.php?title=Bookmark&amp;diff=1018"/>
		<updated>2025-03-31T21:10:08Z</updated>

		<summary type="html">&lt;p&gt;Ben: Add Bookmark&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Players on Castle can &amp;#039;&amp;#039;&amp;#039;Bookmark&amp;#039;&amp;#039;&amp;#039; [[Deck|Decks]] to find them later. Bookmark a deck by pressing the &amp;#039;&amp;#039;&amp;#039;Save&amp;#039;&amp;#039;&amp;#039; button on a deck, then choosing &amp;#039;&amp;#039;&amp;#039;Bookmarks&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Bookmarking a deck does a few things:&lt;br /&gt;
&lt;br /&gt;
* Adds the deck to a [[Playlists|Playlist]] called Bookmarks. The playlist is private by default, but can be set to public.&lt;br /&gt;
* Causes the deck to automatically appear at the top of &amp;#039;&amp;#039;&amp;#039;Explore&amp;#039;&amp;#039;&amp;#039; under Jump Back In.&lt;br /&gt;
* Makes the player eligible to receive [[Update|Updates]] about that deck.&lt;br /&gt;
&lt;br /&gt;
As a creator, bookmarks are a good way to encourage players to return to your deck and play it multiple times.&lt;/div&gt;</summary>
		<author><name>Ben</name></author>
	</entry>
	<entry>
		<id>https://wiki.castle.xyz/wiki/index.php?title=Update&amp;diff=1017</id>
		<title>Update</title>
		<link rel="alternate" type="text/html" href="https://wiki.castle.xyz/wiki/index.php?title=Update&amp;diff=1017"/>
		<updated>2025-03-31T20:59:45Z</updated>

		<summary type="html">&lt;p&gt;Ben: clarify update types&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Updates&amp;#039;&amp;#039;&amp;#039; are used to tell players when the creator has published changes to a [[Deck]] since the deck was last played.&lt;br /&gt;
&lt;br /&gt;
== Types of update ==&lt;br /&gt;
Updates can be published for a few reasons:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;New content&amp;#039;&amp;#039;&amp;#039;. There are new things to play, such as new levels, new modes, new unlocks, or other new content.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Major changes&amp;#039;&amp;#039;&amp;#039;. The creator improved the core features, fixed issues, or made other changes.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Announcement&amp;#039;&amp;#039;&amp;#039;. The creator just wants to reach people who played the deck, for example to provide a devlog about their most recent progress.&lt;br /&gt;
&lt;br /&gt;
== Who receives updates? ==&lt;br /&gt;
A message describing your update will appear for all players in your deck&amp;#039;s comment thread. The update will pin to the top of your thread temporarily; after that, it will sort like a normal comment.&lt;br /&gt;
&lt;br /&gt;
Players who &amp;#039;&amp;#039;&amp;#039;bookmark&amp;#039;&amp;#039;&amp;#039; a deck are eligible to get notified about updates for that deck. The update will appear at the top of the player&amp;#039;s &amp;#039;&amp;#039;&amp;#039;Explore&amp;#039;&amp;#039;&amp;#039; screen, and they&amp;#039;ll receive a notification about the update.&lt;br /&gt;
&lt;br /&gt;
== Creating an update ==&lt;br /&gt;
To create an update, first make sure you&amp;#039;ve already published your [[Deck]] (i.e. set it to Public or Unlisted). After it&amp;#039;s published, find the deck in your &amp;#039;&amp;#039;&amp;#039;Create&amp;#039;&amp;#039;&amp;#039; screen, then navigate to the &amp;#039;&amp;#039;&amp;#039;Updates&amp;#039;&amp;#039;&amp;#039; tab. There are a few fields you can use to describe the update:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Update type&amp;#039;&amp;#039;&amp;#039;: Announcement, major changes, new content.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Message&amp;#039;&amp;#039;&amp;#039;: A message describing the update.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Card&amp;#039;&amp;#039;&amp;#039;: An optional card from your deck to attach to the update. The update card artwork appears instead of the deck&amp;#039;s cover art in Jump Back In for users who have Bookmarked the deck. Players won&amp;#039;t automatically be sent to this card unless you add logic in your deck; see below.&lt;br /&gt;
You can&amp;#039;t post new updates about the same deck more than once a day. If you write a new update and less than a day has passed, you&amp;#039;ll automatically edit the most recent update.&lt;br /&gt;
&lt;br /&gt;
== Sending players to the update card ==&lt;br /&gt;
If you add an optional &amp;#039;&amp;#039;&amp;#039;update card&amp;#039;&amp;#039;&amp;#039; to your update, you can use [[Rules]] to send incoming players to the update card using the new response &amp;#039;&amp;#039;&amp;#039;Send player to the most recent update card&amp;#039;&amp;#039;&amp;#039;. You might want to only do this for returning players. You can use the [[Expression]] called &amp;#039;&amp;#039;&amp;#039;the number of times the player has played this deck&amp;#039;&amp;#039;&amp;#039;. For example, you can write this Rule:&lt;br /&gt;
 If the number of times the player has played this deck is greater than 0, send player to the most recent update card&lt;br /&gt;
If you don&amp;#039;t add this rule to your deck, all incoming players will remain on the deck&amp;#039;s &amp;#039;&amp;#039;&amp;#039;top card&amp;#039;&amp;#039;&amp;#039;, regardless of whether or not you added an update.&lt;/div&gt;</summary>
		<author><name>Ben</name></author>
	</entry>
	<entry>
		<id>https://wiki.castle.xyz/wiki/index.php?title=Update&amp;diff=1016</id>
		<title>Update</title>
		<link rel="alternate" type="text/html" href="https://wiki.castle.xyz/wiki/index.php?title=Update&amp;diff=1016"/>
		<updated>2025-03-31T20:41:34Z</updated>

		<summary type="html">&lt;p&gt;Ben: tweak intro&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Updates&amp;#039;&amp;#039;&amp;#039; are used to tell players when the creator has published changes to a [[Deck]] since the deck was last played.&lt;br /&gt;
&lt;br /&gt;
== Types of update ==&lt;br /&gt;
Updates can be published for a few reasons:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;New content&amp;#039;&amp;#039;&amp;#039;. For example, new levels or upgrades or areas were added to the deck.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Major changes&amp;#039;&amp;#039;&amp;#039;. The creator added new gameplay features, fixed issues, or made other changes.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Announcement&amp;#039;&amp;#039;&amp;#039;. The creator just wants to reach people who played the deck, for example to provide a devlog about their most recent progress.&lt;br /&gt;
&lt;br /&gt;
== Who receives updates? ==&lt;br /&gt;
A message describing your update will appear for all players in your deck&amp;#039;s comment thread. The update will pin to the top of your thread temporarily; after that, it will sort like a normal comment.&lt;br /&gt;
&lt;br /&gt;
Players who &amp;#039;&amp;#039;&amp;#039;bookmark&amp;#039;&amp;#039;&amp;#039; a deck are eligible to get notified about updates for that deck. The update will appear at the top of the player&amp;#039;s &amp;#039;&amp;#039;&amp;#039;Explore&amp;#039;&amp;#039;&amp;#039; screen, and they&amp;#039;ll receive a notification about the update.&lt;br /&gt;
&lt;br /&gt;
== Creating an update ==&lt;br /&gt;
To create an update, first make sure you&amp;#039;ve already published your [[Deck]] (i.e. set it to Public or Unlisted). After it&amp;#039;s published, find the deck in your &amp;#039;&amp;#039;&amp;#039;Create&amp;#039;&amp;#039;&amp;#039; screen, then navigate to the &amp;#039;&amp;#039;&amp;#039;Updates&amp;#039;&amp;#039;&amp;#039; tab. There are a few fields you can use to describe the update:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Update type&amp;#039;&amp;#039;&amp;#039;: Announcement, major changes, new content.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Message&amp;#039;&amp;#039;&amp;#039;: A message describing the update.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Card&amp;#039;&amp;#039;&amp;#039;: An optional card from your deck to attach to the update. The update card artwork appears instead of the deck&amp;#039;s cover art in Jump Back In for users who have Bookmarked the deck. Players won&amp;#039;t automatically be sent to this card unless you add logic in your deck; see below.&lt;br /&gt;
You can&amp;#039;t post new updates about the same deck more than once a day. If you write a new update and less than a day has passed, you&amp;#039;ll automatically edit the most recent update.&lt;br /&gt;
&lt;br /&gt;
== Sending players to the update card ==&lt;br /&gt;
If you add an optional &amp;#039;&amp;#039;&amp;#039;update card&amp;#039;&amp;#039;&amp;#039; to your update, you can use [[Rules]] to send incoming players to the update card using the new response &amp;#039;&amp;#039;&amp;#039;Send player to the most recent update card&amp;#039;&amp;#039;&amp;#039;. You might want to only do this for returning players. You can use the [[Expression]] called &amp;#039;&amp;#039;&amp;#039;the number of times the player has played this deck&amp;#039;&amp;#039;&amp;#039;. For example, you can write this Rule:&lt;br /&gt;
 If the number of times the player has played this deck is greater than 0, send player to the most recent update card&lt;br /&gt;
If you don&amp;#039;t add this rule to your deck, all incoming players will remain on the deck&amp;#039;s &amp;#039;&amp;#039;&amp;#039;top card&amp;#039;&amp;#039;&amp;#039;, regardless of whether or not you added an update.&lt;/div&gt;</summary>
		<author><name>Ben</name></author>
	</entry>
	<entry>
		<id>https://wiki.castle.xyz/wiki/index.php?title=Update&amp;diff=1015</id>
		<title>Update</title>
		<link rel="alternate" type="text/html" href="https://wiki.castle.xyz/wiki/index.php?title=Update&amp;diff=1015"/>
		<updated>2025-03-31T20:40:53Z</updated>

		<summary type="html">&lt;p&gt;Ben: Updates only once a day&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An &amp;#039;&amp;#039;&amp;#039;Update&amp;#039;&amp;#039;&amp;#039; represents an update to a [[Deck]]. Updates are used to tell players when the creator has published changes to a deck since it was last played.&lt;br /&gt;
&lt;br /&gt;
== Types of update ==&lt;br /&gt;
Updates can be published for a few reasons:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;New content&amp;#039;&amp;#039;&amp;#039;. For example, new levels or upgrades or areas were added to the deck.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Major changes&amp;#039;&amp;#039;&amp;#039;. The creator added new gameplay features, fixed issues, or made other changes.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Announcement&amp;#039;&amp;#039;&amp;#039;. The creator just wants to reach people who played the deck, for example to provide a devlog about their most recent progress.&lt;br /&gt;
&lt;br /&gt;
== Who receives updates? ==&lt;br /&gt;
A message describing your update will appear for all players in your deck&amp;#039;s comment thread. The update will pin to the top of your thread temporarily; after that, it will sort like a normal comment.&lt;br /&gt;
&lt;br /&gt;
Players who &amp;#039;&amp;#039;&amp;#039;bookmark&amp;#039;&amp;#039;&amp;#039; a deck are eligible to get notified about updates for that deck. The update will appear at the top of the player&amp;#039;s &amp;#039;&amp;#039;&amp;#039;Explore&amp;#039;&amp;#039;&amp;#039; screen, and they&amp;#039;ll receive a notification about the update.&lt;br /&gt;
&lt;br /&gt;
== Creating an update ==&lt;br /&gt;
To create an update, first make sure you&amp;#039;ve already published your [[Deck]] (i.e. set it to Public or Unlisted). After it&amp;#039;s published, find the deck in your &amp;#039;&amp;#039;&amp;#039;Create&amp;#039;&amp;#039;&amp;#039; screen, then navigate to the &amp;#039;&amp;#039;&amp;#039;Updates&amp;#039;&amp;#039;&amp;#039; tab. There are a few fields you can use to describe the update:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Update type&amp;#039;&amp;#039;&amp;#039;: Announcement, major changes, new content.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Message&amp;#039;&amp;#039;&amp;#039;: A message describing the update.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Card&amp;#039;&amp;#039;&amp;#039;: An optional card from your deck to attach to the update. The update card artwork appears instead of the deck&amp;#039;s cover art in Jump Back In for users who have Bookmarked the deck. Players won&amp;#039;t automatically be sent to this card unless you add logic in your deck; see below.&lt;br /&gt;
You can&amp;#039;t post new updates about the same deck more than once a day. If you write a new update and less than a day has passed, you&amp;#039;ll automatically edit the most recent update.&lt;br /&gt;
&lt;br /&gt;
== Sending players to the update card ==&lt;br /&gt;
If you add an optional &amp;#039;&amp;#039;&amp;#039;update card&amp;#039;&amp;#039;&amp;#039; to your update, you can use [[Rules]] to send incoming players to the update card using the new response &amp;#039;&amp;#039;&amp;#039;Send player to the most recent update card&amp;#039;&amp;#039;&amp;#039;. You might want to only do this for returning players. You can use the [[Expression]] called &amp;#039;&amp;#039;&amp;#039;the number of times the player has played this deck&amp;#039;&amp;#039;&amp;#039;. For example, you can write this Rule:&lt;br /&gt;
 If the number of times the player has played this deck is greater than 0, send player to the most recent update card&lt;br /&gt;
If you don&amp;#039;t add this rule to your deck, all incoming players will remain on the deck&amp;#039;s &amp;#039;&amp;#039;&amp;#039;top card&amp;#039;&amp;#039;&amp;#039;, regardless of whether or not you added an update.&lt;/div&gt;</summary>
		<author><name>Ben</name></author>
	</entry>
	<entry>
		<id>https://wiki.castle.xyz/wiki/index.php?title=Update&amp;diff=1014</id>
		<title>Update</title>
		<link rel="alternate" type="text/html" href="https://wiki.castle.xyz/wiki/index.php?title=Update&amp;diff=1014"/>
		<updated>2025-03-31T20:39:01Z</updated>

		<summary type="html">&lt;p&gt;Ben: Add Update for deck updates&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An &amp;#039;&amp;#039;&amp;#039;Update&amp;#039;&amp;#039;&amp;#039; represents an update to a [[Deck]]. Updates are used to tell players when the creator has published changes to a deck since it was last played.&lt;br /&gt;
&lt;br /&gt;
== Types of update ==&lt;br /&gt;
Updates can be published for a few reasons:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;New content&amp;#039;&amp;#039;&amp;#039;. For example, new levels or upgrades or areas were added to the deck.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Major changes&amp;#039;&amp;#039;&amp;#039;. The creator added new gameplay features, fixed issues, or made other changes.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Announcement&amp;#039;&amp;#039;&amp;#039;. The creator just wants to reach people who played the deck, for example to provide a devlog about their most recent progress.&lt;br /&gt;
&lt;br /&gt;
== Who receives updates? ==&lt;br /&gt;
A message describing your update will appear for all players in your deck&amp;#039;s comment thread. The update will pin to the top of your thread temporarily; after that, it will sort like a normal comment.&lt;br /&gt;
&lt;br /&gt;
Players who &amp;#039;&amp;#039;&amp;#039;bookmark&amp;#039;&amp;#039;&amp;#039; a deck are eligible to get notified about updates for that deck. The update will appear at the top of the player&amp;#039;s &amp;#039;&amp;#039;&amp;#039;Explore&amp;#039;&amp;#039;&amp;#039; screen, and they&amp;#039;ll receive a notification about the update.&lt;br /&gt;
&lt;br /&gt;
== Creating an update ==&lt;br /&gt;
To create an update, first make sure you&amp;#039;ve already published your [[Deck]] (i.e. set it to Public or Unlisted). After it&amp;#039;s published, find the deck in your &amp;#039;&amp;#039;&amp;#039;Create&amp;#039;&amp;#039;&amp;#039; screen, then navigate to the &amp;#039;&amp;#039;&amp;#039;Updates&amp;#039;&amp;#039;&amp;#039; tab. There are a few fields you can use to describe the update:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Update type&amp;#039;&amp;#039;&amp;#039;: Announcement, major changes, new content.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Message&amp;#039;&amp;#039;&amp;#039;: A message describing the update.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Card&amp;#039;&amp;#039;&amp;#039;: An optional card from your deck to attach to the update. The update card artwork appears instead of the deck&amp;#039;s cover art in Jump Back In for users who have Bookmarked the deck. Players won&amp;#039;t automatically be sent to this card unless you add logic in your deck; see below.&lt;br /&gt;
&lt;br /&gt;
== Sending players to the update card ==&lt;br /&gt;
If you add an optional &amp;#039;&amp;#039;&amp;#039;update card&amp;#039;&amp;#039;&amp;#039; to your update, you can use [[Rules]] to send incoming players to the update card using the new response &amp;#039;&amp;#039;&amp;#039;Send player to the most recent update card&amp;#039;&amp;#039;&amp;#039;. You might want to only do this for returning players. You can use the [[Expression]] called &amp;#039;&amp;#039;&amp;#039;the number of times the player has played this deck&amp;#039;&amp;#039;&amp;#039;. For example, you can write this Rule:&lt;br /&gt;
 If the number of times the player has played this deck is greater than 0, send player to the most recent update card&lt;br /&gt;
If you don&amp;#039;t add this rule to your deck, all incoming players will remain on the deck&amp;#039;s &amp;#039;&amp;#039;&amp;#039;top card&amp;#039;&amp;#039;&amp;#039;, regardless of whether or not you added an update.&lt;/div&gt;</summary>
		<author><name>Ben</name></author>
	</entry>
	<entry>
		<id>https://wiki.castle.xyz/wiki/index.php?title=Boost&amp;diff=597</id>
		<title>Boost</title>
		<link rel="alternate" type="text/html" href="https://wiki.castle.xyz/wiki/index.php?title=Boost&amp;diff=597"/>
		<updated>2023-03-29T22:21:55Z</updated>

		<summary type="html">&lt;p&gt;Ben: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Boosts&amp;#039;&amp;#039;&amp;#039; are a way to promote a deck to reach more people.[[File:Boosted decks.png|thumb]]&lt;br /&gt;
Once a deck is boosted, it will temporarily get a higher number of impressions in the Castle feed, and it will also appear in the &amp;#039;&amp;#039;&amp;#039;Boosted Decks&amp;#039;&amp;#039;&amp;#039; row on the Explore tab.&lt;br /&gt;
&lt;br /&gt;
Everyone can keep boost items in their [[Inventory]] to use on decks. To get boosts in your inventory, go to the [[Market]] and exchange [[Brick|Bricks]] for boosts.&lt;br /&gt;
&lt;br /&gt;
Boosting a deck will generate a special comment on the deck, and will cause your avatar to appear among the fans for that deck in the [[Hype]] tab for that deck.&lt;/div&gt;</summary>
		<author><name>Ben</name></author>
	</entry>
	<entry>
		<id>https://wiki.castle.xyz/wiki/index.php?title=Boost&amp;diff=596</id>
		<title>Boost</title>
		<link rel="alternate" type="text/html" href="https://wiki.castle.xyz/wiki/index.php?title=Boost&amp;diff=596"/>
		<updated>2023-03-29T21:59:35Z</updated>

		<summary type="html">&lt;p&gt;Ben: add hype tab&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Boosts&amp;#039;&amp;#039;&amp;#039; are a way to promote a deck to reach more people.[[File:Boosted decks.png|thumb]]&lt;br /&gt;
Once a deck is boosted, it will temporarily get a higher number of impressions in the Castle feed, and it will also appear in the &amp;#039;&amp;#039;&amp;#039;Boosted Decks&amp;#039;&amp;#039;&amp;#039; row on the Explore tab. The person who boosted the deck will have their username featured in the Boosts/hype tab for that deck.&lt;br /&gt;
&lt;br /&gt;
Everyone can keep boost items in their [[Inventory]] to use on decks. To get boosts in your inventory, go to the [[Market]] and exchange [[Brick|Bricks]] for boosts.&lt;br /&gt;
&lt;br /&gt;
Boosting a deck will generate a special comment on the deck, and will cause your avatar to appear among the fans for that deck in the [[Hype]] tab for that deck.&lt;/div&gt;</summary>
		<author><name>Ben</name></author>
	</entry>
	<entry>
		<id>https://wiki.castle.xyz/wiki/index.php?title=Brick&amp;diff=595</id>
		<title>Brick</title>
		<link rel="alternate" type="text/html" href="https://wiki.castle.xyz/wiki/index.php?title=Brick&amp;diff=595"/>
		<updated>2023-03-29T21:56:30Z</updated>

		<summary type="html">&lt;p&gt;Ben: Add a note about trading bricks for snapshots&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Bricks&amp;#039;&amp;#039;&amp;#039; are Castle&amp;#039;s in-app currency.&lt;br /&gt;
&lt;br /&gt;
It&amp;#039;s free to play and create decks with Castle, but there are some extra features you can unlock with bricks.&lt;br /&gt;
&lt;br /&gt;
=== Getting bricks ===&lt;br /&gt;
The only way to get bricks is to buy them through Apple/Google in-app purchase.&lt;br /&gt;
&lt;br /&gt;
To buy bricks, go to your [[Inventory]], press the &amp;#039;&amp;#039;&amp;#039;bricks&amp;#039;&amp;#039;&amp;#039; icon, then press &amp;#039;&amp;#039;&amp;#039;Purchase bricks&amp;#039;&amp;#039;&amp;#039; to open the &amp;#039;&amp;#039;&amp;#039;Market&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
To view your current bricks balance, go to your inventory.&lt;br /&gt;
&lt;br /&gt;
=== Exchanging bricks ===&lt;br /&gt;
Bricks can be exchanged for certain optional Castle features:&lt;br /&gt;
&lt;br /&gt;
* Bricks can be exchanged for extra [[Inventory|pin slots]] on your public profile.&lt;br /&gt;
* Bricks can be exchanged for [[Boost|boosts]] in order to promote decks in the feed.&lt;br /&gt;
*Creators can optionally offer [[Snapshot|Snapshots]] for a brick price. When you collect these snapshots, a portion of the bricks you spend will go to the creator.&lt;br /&gt;
&lt;br /&gt;
To exchange bricks, go to the &amp;#039;&amp;#039;&amp;#039;Market&amp;#039;&amp;#039;&amp;#039;. You can either reach the market from your inventory, or you can go to the &amp;#039;&amp;#039;&amp;#039;pin slots&amp;#039;&amp;#039;&amp;#039; menu and press &amp;#039;&amp;#039;&amp;#039;get more pins&amp;#039;&amp;#039;&amp;#039;.&lt;/div&gt;</summary>
		<author><name>Ben</name></author>
	</entry>
	<entry>
		<id>https://wiki.castle.xyz/wiki/index.php?title=Snapshot&amp;diff=594</id>
		<title>Snapshot</title>
		<link rel="alternate" type="text/html" href="https://wiki.castle.xyz/wiki/index.php?title=Snapshot&amp;diff=594"/>
		<updated>2023-03-29T21:55:16Z</updated>

		<summary type="html">&lt;p&gt;Ben: Note about earning bricks via snapshots&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &amp;#039;&amp;#039;&amp;#039;snapshot&amp;#039;&amp;#039;&amp;#039; is a moment captured while playing a [[deck]], represented by a screenshot of the deck, and sometimes a title and description of the moment being captured.&lt;br /&gt;
&lt;br /&gt;
=== Capturing a snapshot ===&lt;br /&gt;
To capture a snapshot, start playing a deck, then press the camera icon below the deck.&lt;br /&gt;
&lt;br /&gt;
After you capture a snapshot, you can either use it to write a comment about the deck, or you can &amp;#039;&amp;#039;&amp;#039;collect&amp;#039;&amp;#039;&amp;#039; the snapshot to add it to your [[inventory]].&lt;br /&gt;
&lt;br /&gt;
=== Offering a snapshot using [[Rules]] ===&lt;br /&gt;
When creating a deck, you might want to offer a snapshot to the player at a special moment. For example, if you made a hard golf challenge, then at the end of the challenge you might decide to show some artwork of a trophy, and offer a snapshot to the player so that they can choose to collect the trophy. To do this, use the &amp;#039;&amp;#039;&amp;#039;Offer a snapshot&amp;#039;&amp;#039;&amp;#039; [[response]].&lt;br /&gt;
&lt;br /&gt;
Offered snapshots always have an &amp;#039;&amp;#039;&amp;#039;edition&amp;#039;&amp;#039;&amp;#039; which shows how many copies of the offered snapshot have been created.&lt;br /&gt;
&lt;br /&gt;
=== Earning Bricks with snapshots ===&lt;br /&gt;
When creating a deck, the &amp;#039;&amp;#039;&amp;#039;Offer a snapshot&amp;#039;&amp;#039;&amp;#039; [[response]] has an optional &amp;#039;&amp;#039;&amp;#039;price&amp;#039;&amp;#039;&amp;#039; parameter. By default, offers are free, but if you set a price, the player will need to exchange [[Brick|Bricks]] to collect the snapshot. Every time someone collects this snapshot, portion of the bricks will be paid to you, the creator.&lt;br /&gt;
&lt;br /&gt;
=== Preventing snapshots ===&lt;br /&gt;
As a creator, you may want to prevent the player from capturing snapshots of your deck in some cases.&lt;br /&gt;
&lt;br /&gt;
If you want to prevent people from [[Inventory|collecting]] snapshots of your deck, go to the &amp;#039;&amp;#039;&amp;#039;Sharing&amp;#039;&amp;#039;&amp;#039; menu for your deck, then uncheck &amp;#039;&amp;#039;&amp;#039;Allow others to collect snapshots with the camera&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Alternatively, you may want to prevent people from taking snapshots only at certain moments of your deck. For example, you might want to prevent anyone from sharing spoilers of a secret area. To do this, you can use the &amp;#039;&amp;#039;&amp;#039;When a snapshot is taken&amp;#039;&amp;#039;&amp;#039; [[trigger]] to detect when someone tries to take a snapshot, and then e.g. show some blocking artwork, or send the player to a different card.&lt;/div&gt;</summary>
		<author><name>Ben</name></author>
	</entry>
	<entry>
		<id>https://wiki.castle.xyz/wiki/index.php?title=Tilt&amp;diff=575</id>
		<title>Tilt</title>
		<link rel="alternate" type="text/html" href="https://wiki.castle.xyz/wiki/index.php?title=Tilt&amp;diff=575"/>
		<updated>2023-01-27T20:06:03Z</updated>

		<summary type="html">&lt;p&gt;Ben: Add &amp;quot;accelerometer&amp;quot; for better search visibility&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Tilt&amp;#039;&amp;#039;&amp;#039; is an interactive [[behavior]] which causes the blueprint&amp;#039;s actors to move in response to tilting the device.&lt;br /&gt;
&lt;br /&gt;
You can add Tilt by opening the [[Inspector]] for a blueprint, navigating to the &amp;#039;&amp;#039;&amp;#039;Movement&amp;#039;&amp;#039;&amp;#039; tab, and pressing &amp;#039;&amp;#039;&amp;#039;Add physics or controls&amp;#039;&amp;#039;&amp;#039;. Make sure the blueprint already has [[Motion|Dynamic motion]].&lt;br /&gt;
&lt;br /&gt;
Used by itself, the tilt behavior causes actors to accelerate without any limits, which means that if someone holds their device at an angle, the actor will keep moving faster and faster, like a ball rolling down a hill. In order to make the movement easier to control, it&amp;#039;s a good idea to combine tilt with [[Slow down|Slow Down]] or [[Speed limit|Speed Limit]].&lt;br /&gt;
&lt;br /&gt;
Sometimes this device sensor is referred to as &amp;#039;&amp;#039;&amp;#039;accelerometer&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Acceleration&amp;#039;&amp;#039;&amp;#039;: How much acceleration to apply to the actor from the device tilt.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Axis&amp;#039;&amp;#039;&amp;#039;: One of &amp;#039;&amp;#039;&amp;#039;x and y&amp;#039;&amp;#039;&amp;#039;, only &amp;#039;&amp;#039;&amp;#039;x,&amp;#039;&amp;#039;&amp;#039; or only &amp;#039;&amp;#039;&amp;#039;y&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
==Using Tilt with [[Rule|Rules]]==&lt;br /&gt;
*Tilt can be enabled or disabled using the &amp;#039;&amp;#039;&amp;#039;Enable/Disable behavior&amp;#039;&amp;#039;&amp;#039; [[Response]]&amp;#039;&amp;#039;&amp;#039;.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*There are individual [[Expression|Expressions]] for &amp;#039;&amp;#039;&amp;#039;Device Tilt X&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Device Tilt Y&amp;#039;&amp;#039;&amp;#039; that can be used to control other things instead of acceleration.&lt;/div&gt;</summary>
		<author><name>Ben</name></author>
	</entry>
	<entry>
		<id>https://wiki.castle.xyz/wiki/index.php?title=Castle_Wiki:Contributing&amp;diff=574</id>
		<title>Castle Wiki:Contributing</title>
		<link rel="alternate" type="text/html" href="https://wiki.castle.xyz/wiki/index.php?title=Castle_Wiki:Contributing&amp;diff=574"/>
		<updated>2023-01-27T19:57:23Z</updated>

		<summary type="html">&lt;p&gt;Ben: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page provides information about contributing edits or articles to the &amp;#039;&amp;#039;&amp;#039;Castle Wiki&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
== Getting started ==&lt;br /&gt;
Thanks for your interest in helping out! If you&amp;#039;d like to get started adding knowledge and resources to &amp;#039;&amp;#039;&amp;#039;Castle Wiki&amp;#039;&amp;#039;&amp;#039;, there are a few things to do first:&lt;br /&gt;
&lt;br /&gt;
* Join our [https://discord.gg/rQETB4H Discord] and chat with a member of the dev team. This helps avoid overlap if we already had that article in progress, or if we knew about some article or structure you might not be aware of. It also helps prevent frustration and wasting your time, in the case where we need to revert a change you made.&lt;br /&gt;
* Check our [[Special:WantedPages|Wanted Pages]] list to see the unwritten articles with the most references.&lt;br /&gt;
* Check out our contribution guidelines below.&lt;br /&gt;
&lt;br /&gt;
== Contribution guidelines ==&lt;br /&gt;
&lt;br /&gt;
* Everything on &amp;#039;&amp;#039;&amp;#039;Castle Wiki&amp;#039;&amp;#039;&amp;#039; should abide by our [https://castle.xyz/code_of_conduct Community Code of Conduct].&lt;br /&gt;
* This wiki primarily serves as documentation for the [https://castle.xyz/ Castle] platform. If you&amp;#039;re documenting a major Castle feature, it&amp;#039;s a good idea to briefly explain how to get there, and the context of what it&amp;#039;s used for.&lt;br /&gt;
* Please don&amp;#039;t write articles about specific people in the Castle community.&lt;br /&gt;
* For now, we don&amp;#039;t really have strong policies about formatting or structure, or when is the best time to write a stub vs. a large article, but we expect to figure it out as the wiki grows, and we&amp;#039;ll likely do some reorganization later.&lt;br /&gt;
&lt;br /&gt;
== Requesting an article or asking a question ==&lt;br /&gt;
If you need help with Castle or you&amp;#039;re looking for a topic that doesn&amp;#039;t seem well-covered by this wiki, please join the Discord and let us know! Similarly, if you find some information here that&amp;#039;s incorrect or outdated, feel free to ask the dev team and we&amp;#039;ll try to fix it.&lt;/div&gt;</summary>
		<author><name>Ben</name></author>
	</entry>
	<entry>
		<id>https://wiki.castle.xyz/wiki/index.php?title=Market&amp;diff=573</id>
		<title>Market</title>
		<link rel="alternate" type="text/html" href="https://wiki.castle.xyz/wiki/index.php?title=Market&amp;diff=573"/>
		<updated>2023-01-27T19:12:23Z</updated>

		<summary type="html">&lt;p&gt;Ben: Add Market&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;Market&amp;#039;&amp;#039;&amp;#039; is a screen in Castle where you can purchase [[Brick|Bricks]] and exchange those bricks for optional features. For the full list of items, see [[Brick]].&lt;br /&gt;
&lt;br /&gt;
To reach the market, go to your [[Inventory]], choose any item, and find the &amp;#039;&amp;#039;&amp;#039;Purchase&amp;#039;&amp;#039;&amp;#039; button.&lt;/div&gt;</summary>
		<author><name>Ben</name></author>
	</entry>
	<entry>
		<id>https://wiki.castle.xyz/wiki/index.php?title=Brick&amp;diff=572</id>
		<title>Brick</title>
		<link rel="alternate" type="text/html" href="https://wiki.castle.xyz/wiki/index.php?title=Brick&amp;diff=572"/>
		<updated>2023-01-27T19:09:56Z</updated>

		<summary type="html">&lt;p&gt;Ben: Add boosts to brick exchanges&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Bricks&amp;#039;&amp;#039;&amp;#039; are Castle&amp;#039;s in-app currency.&lt;br /&gt;
&lt;br /&gt;
It&amp;#039;s free to play and create decks with Castle, but there are some extra features you can unlock with bricks.&lt;br /&gt;
&lt;br /&gt;
=== Getting bricks ===&lt;br /&gt;
The only way to get bricks is to buy them through Apple/Google in-app purchase.&lt;br /&gt;
&lt;br /&gt;
To buy bricks, go to your [[Inventory]], press the &amp;#039;&amp;#039;&amp;#039;bricks&amp;#039;&amp;#039;&amp;#039; icon, then press &amp;#039;&amp;#039;&amp;#039;Purchase bricks&amp;#039;&amp;#039;&amp;#039; to open the &amp;#039;&amp;#039;&amp;#039;Market&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
To view your current bricks balance, go to your inventory.&lt;br /&gt;
&lt;br /&gt;
=== Exchanging bricks ===&lt;br /&gt;
Bricks can be exchanged for certain optional Castle features:&lt;br /&gt;
&lt;br /&gt;
* Bricks can be exchanged for extra [[Inventory|pin slots]] on your public profile.&lt;br /&gt;
* Bricks can be exchanged for [[Boost|boosts]] in order to promote decks in the feed.&lt;br /&gt;
&lt;br /&gt;
To exchange bricks, go to the &amp;#039;&amp;#039;&amp;#039;Market&amp;#039;&amp;#039;&amp;#039;. You can either reach the market from your inventory, or you can go to the &amp;#039;&amp;#039;&amp;#039;pin slots&amp;#039;&amp;#039;&amp;#039; menu and press &amp;#039;&amp;#039;&amp;#039;get more pins&amp;#039;&amp;#039;&amp;#039;.&lt;/div&gt;</summary>
		<author><name>Ben</name></author>
	</entry>
	<entry>
		<id>https://wiki.castle.xyz/wiki/index.php?title=Boost&amp;diff=571</id>
		<title>Boost</title>
		<link rel="alternate" type="text/html" href="https://wiki.castle.xyz/wiki/index.php?title=Boost&amp;diff=571"/>
		<updated>2023-01-27T19:08:43Z</updated>

		<summary type="html">&lt;p&gt;Ben: More boosts info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Boosts&amp;#039;&amp;#039;&amp;#039; are a way to promote a deck to reach more people.[[File:Boosted decks.png|thumb]]&lt;br /&gt;
Once a deck is boosted, it will temporarily get a higher number of impressions in the Castle feed, and it will also appear in the &amp;#039;&amp;#039;&amp;#039;Boosted Decks&amp;#039;&amp;#039;&amp;#039; row on the Explore tab. The person who boosted the deck will have their username featured in the Boosts tab for that deck.&lt;br /&gt;
&lt;br /&gt;
Everyone can keep boost items in their [[Inventory]] to use on decks. To get boosts in your inventory, go to the [[Market]] and exchange [[Brick|Bricks]] for boosts.&lt;/div&gt;</summary>
		<author><name>Ben</name></author>
	</entry>
	<entry>
		<id>https://wiki.castle.xyz/wiki/index.php?title=Boosted_decks&amp;diff=570</id>
		<title>Boosted decks</title>
		<link rel="alternate" type="text/html" href="https://wiki.castle.xyz/wiki/index.php?title=Boosted_decks&amp;diff=570"/>
		<updated>2023-01-27T19:04:39Z</updated>

		<summary type="html">&lt;p&gt;Ben: Ben moved page Boosted decks to Boost&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Boost]]&lt;/div&gt;</summary>
		<author><name>Ben</name></author>
	</entry>
	<entry>
		<id>https://wiki.castle.xyz/wiki/index.php?title=Boost&amp;diff=569</id>
		<title>Boost</title>
		<link rel="alternate" type="text/html" href="https://wiki.castle.xyz/wiki/index.php?title=Boost&amp;diff=569"/>
		<updated>2023-01-27T19:04:39Z</updated>

		<summary type="html">&lt;p&gt;Ben: Ben moved page Boosted decks to Boost&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Boosted decks.png|thumb]]&lt;br /&gt;
Boosted decks are decks that is boosted by people, example, @benicioleite2122 asked @SnowTale to boost his deck and he said no, and he boosted it&lt;br /&gt;
&lt;br /&gt;
=== Connecting with trending decks ===&lt;br /&gt;
If you boost your deck too many times, there is a high chance it will get on trending&lt;/div&gt;</summary>
		<author><name>Ben</name></author>
	</entry>
	<entry>
		<id>https://wiki.castle.xyz/wiki/index.php?title=Tilt&amp;diff=568</id>
		<title>Tilt</title>
		<link rel="alternate" type="text/html" href="https://wiki.castle.xyz/wiki/index.php?title=Tilt&amp;diff=568"/>
		<updated>2023-01-27T18:54:01Z</updated>

		<summary type="html">&lt;p&gt;Ben: Add Tilt behavior&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Tilt&amp;#039;&amp;#039;&amp;#039; is an interactive [[behavior]] which causes the blueprint&amp;#039;s actors to move in response to tilting the device.&lt;br /&gt;
&lt;br /&gt;
You can add Tilt by opening the [[Inspector]] for a blueprint, navigating to the &amp;#039;&amp;#039;&amp;#039;Movement&amp;#039;&amp;#039;&amp;#039; tab, and pressing &amp;#039;&amp;#039;&amp;#039;Add physics or controls&amp;#039;&amp;#039;&amp;#039;. Make sure the blueprint already has [[Motion|Dynamic motion]].&lt;br /&gt;
&lt;br /&gt;
Used by itself, the tilt behavior causes actors to accelerate without any limits, which means that if someone holds their device at an angle, the actor will keep moving faster and faster, like a ball rolling down a hill. In order to make the movement easier to control, it&amp;#039;s a good idea to combine tilt with [[Slow down|Slow Down]] or [[Speed limit|Speed Limit]].&lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Acceleration&amp;#039;&amp;#039;&amp;#039;: How much acceleration to apply to the actor from the device tilt.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Axis&amp;#039;&amp;#039;&amp;#039;: One of &amp;#039;&amp;#039;&amp;#039;x and y&amp;#039;&amp;#039;&amp;#039;, only &amp;#039;&amp;#039;&amp;#039;x,&amp;#039;&amp;#039;&amp;#039; or only &amp;#039;&amp;#039;&amp;#039;y&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
==Using Tilt with [[Rule|Rules]]==&lt;br /&gt;
*Tilt can be enabled or disabled using the &amp;#039;&amp;#039;&amp;#039;Enable/Disable behavior&amp;#039;&amp;#039;&amp;#039; [[Response]]&amp;#039;&amp;#039;&amp;#039;.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*There are individual [[Expression|Expressions]] for &amp;#039;&amp;#039;&amp;#039;Device Tilt X&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Device Tilt Y&amp;#039;&amp;#039;&amp;#039; that can be used to control other things instead of acceleration.&lt;/div&gt;</summary>
		<author><name>Ben</name></author>
	</entry>
	<entry>
		<id>https://wiki.castle.xyz/wiki/index.php?title=Expression&amp;diff=567</id>
		<title>Expression</title>
		<link rel="alternate" type="text/html" href="https://wiki.castle.xyz/wiki/index.php?title=Expression&amp;diff=567"/>
		<updated>2023-01-27T18:46:31Z</updated>

		<summary type="html">&lt;p&gt;Ben: Add tilt expressions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An &amp;#039;&amp;#039;&amp;#039;Expression&amp;#039;&amp;#039;&amp;#039; is a representation of a value that is resolved while the deck is playing. Some common uses for expressions include: Reading the value of variables, performing simple math, or creating randomness. Expressions can also be nested and combined to support more complex things, such as calculating health for characters, crafting procedural games and animations, and even making generative artwork.&lt;br /&gt;
&lt;br /&gt;
Expressions always resolve to a numeric value.&lt;br /&gt;
&lt;br /&gt;
Some expressions take arguments. For example, when reading the value of a [[Variable]], you need to specify which variable to read. When adding two numbers, you need to specify which two numbers (or expressions) to add. Other expressions don&amp;#039;t take any arguments, such as the &amp;#039;&amp;#039;&amp;#039;Time elapsed since the card started&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
== Using Expressions ==&lt;br /&gt;
[[File:Expression-beaker-button.jpg|alt=A screenshot of a Rule response where the &amp;quot;beaker&amp;quot; button for editing the expression is circled with red highlighter|thumb|Press the beaker button (circled here in red) to use an expression.]]&lt;br /&gt;
Expressions are an important component of [[Rule|Rules]] in Castle. Typically, when editing a rule, any numeric value can be an expression. To edit an expression, look for the round beaker icon to the left of a number input. Press it to open a sheet to edit that expression.&lt;br /&gt;
&lt;br /&gt;
== List of Expression Types ==&lt;br /&gt;
Some expressions are contextual to the enclosing [[Response]]. For example, the &amp;quot;Number of repeats finished&amp;quot; expression only appears if already inside a [[Repeat]] response.&lt;br /&gt;
&lt;br /&gt;
=== Values ===&lt;br /&gt;
&lt;br /&gt;
* A constant number. This is the same as not using an expression.&lt;br /&gt;
*The value of a [[variable]]&lt;br /&gt;
*The value of a [[Behavior]] property&lt;br /&gt;
&lt;br /&gt;
=== Choices===&lt;br /&gt;
&lt;br /&gt;
* Weighted choose&lt;br /&gt;
*Choose&lt;br /&gt;
*Maximum&lt;br /&gt;
*Minimum&lt;br /&gt;
&lt;br /&gt;
===Randomness===&lt;br /&gt;
&lt;br /&gt;
*[[A random number with a Gaussian distribution expression|A random number with a Gaussian distribution]]&lt;br /&gt;
*[[Perlin noise in 2 dimensions expression|Perlin noise in 2 dimensions]]&lt;br /&gt;
*A random number in a range&lt;br /&gt;
&lt;br /&gt;
===Spatial relationships=== &lt;br /&gt;
&lt;br /&gt;
*The Y coordinate of the user&amp;#039;s touch&lt;br /&gt;
*The X coordinate of the user&amp;#039;s touch&lt;br /&gt;
*The speed of an actor&lt;br /&gt;
*The angle of motion of an actor&lt;br /&gt;
*The angle from one actor to another (degrees)&lt;br /&gt;
*The distance between two actors&lt;br /&gt;
=== Arithmetic ===&lt;br /&gt;
&lt;br /&gt;
*The number of [[Repeat|Repeats]] finished&lt;br /&gt;
*Logarithm&lt;br /&gt;
*Power&lt;br /&gt;
* Modulo&lt;br /&gt;
*Divide&lt;br /&gt;
* Multiply&lt;br /&gt;
* Subtract&lt;br /&gt;
* Add&lt;br /&gt;
&lt;br /&gt;
===[[Clock]]===&lt;br /&gt;
&lt;br /&gt;
*Time elapsed since the card started&lt;br /&gt;
* The clock tempo&lt;br /&gt;
*Time since the last beat&lt;br /&gt;
* The current bar&lt;br /&gt;
*The current beat in the current bar&lt;br /&gt;
*Beats elapsed since the card started&lt;br /&gt;
&lt;br /&gt;
=== [[Music]] ===&lt;br /&gt;
&lt;br /&gt;
* The note played (only appears under the &amp;quot;track plays note&amp;quot; trigger)&lt;br /&gt;
&lt;br /&gt;
=== Functions===&lt;br /&gt;
&lt;br /&gt;
*The number of actors with a [[Tag]]&lt;br /&gt;
*[[Smooth expression|Smooth]]&lt;br /&gt;
*Degrees to radians&lt;br /&gt;
*Sine&lt;br /&gt;
*Clamp a value between two bounds&lt;br /&gt;
*Mix two values&lt;br /&gt;
*Round&lt;br /&gt;
* Round down&lt;br /&gt;
*Absolute value&lt;br /&gt;
&lt;br /&gt;
=== Sensors ===&lt;br /&gt;
&lt;br /&gt;
* Device [[Tilt]] X&lt;br /&gt;
* Device Tilt Y&lt;/div&gt;</summary>
		<author><name>Ben</name></author>
	</entry>
	<entry>
		<id>https://wiki.castle.xyz/wiki/index.php?title=Camera&amp;diff=566</id>
		<title>Camera</title>
		<link rel="alternate" type="text/html" href="https://wiki.castle.xyz/wiki/index.php?title=Camera&amp;diff=566"/>
		<updated>2023-01-27T18:36:24Z</updated>

		<summary type="html">&lt;p&gt;Ben: Clarify camera behavior&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;Camera&amp;#039;&amp;#039;&amp;#039; represents the position in a [[Card]]&amp;#039;s space which is visible to the player.&lt;br /&gt;
&lt;br /&gt;
== Moving through large worlds ==&lt;br /&gt;
Moving the camera is a mechanism for showing more of the world than will fit on screen at once. All Castle cards have a 10x14 viewport which is centered on the camera, which sits at (0, 0) by default. If a card needs more space that doesn&amp;#039;t fit within that viewport, the solution is to move the camera.&lt;br /&gt;
&lt;br /&gt;
To move the camera, first assign the camera to follow an [[Actor]]. The most common pattern is to do this inside a [[Rule]] when the actor is created: &amp;#039;&amp;#039;&amp;#039;When this is created: Follow this with the camera&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Next, [[Motion|move]] the actor, either by assigning the actor some controls, or by giving it a velocity. As the actor moves, the camera will move with it, and you&amp;#039;ll see more of the world space.&lt;br /&gt;
&lt;br /&gt;
The camera can only follow one actor at a time.&lt;br /&gt;
&lt;br /&gt;
== Scaling and rotating the camera ==&lt;br /&gt;
Once the camera is following an actor, it will respect the &amp;#039;&amp;#039;&amp;#039;Camera Zoom&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Camera Rotation&amp;#039;&amp;#039;&amp;#039; properties of that actor. To change the initial values for those properties, open the [[Inspector]] for that actor and scroll to the bottom of the &amp;#039;&amp;#039;&amp;#039;General&amp;#039;&amp;#039;&amp;#039; tab.&lt;br /&gt;
&lt;br /&gt;
Camera is a [[Behavior]] that each blueprint can configure. To change the camera zoom and rotation for a particular actor at playtime, use the rule [[Response]] for &amp;#039;&amp;#039;&amp;#039;Modify a behavior property&amp;#039;&amp;#039;&amp;#039; and choose &amp;#039;&amp;#039;&amp;#039;Camera Zoom&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;Camera Rotation&amp;#039;&amp;#039;&amp;#039;. These values can also be read using the [[Expression]] for the &amp;#039;&amp;#039;&amp;#039;Value of a behavior property&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
== Detecting when something is inside or outside the viewport ==&lt;br /&gt;
It can be useful to know when something enters or leaves the visible space in the card. You can detect this with the [[Trigger|Triggers]] &amp;#039;&amp;#039;&amp;#039;When this enters the camera viewport&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;When this exits the camera viewport&amp;#039;&amp;#039;&amp;#039;. There is also a [[Condition]] for &amp;#039;&amp;#039;&amp;#039;If this is in the camera viewport&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
== Positioning an actor relative to the camera ==&lt;br /&gt;
By default, all actors are positioned in card space. However, it can be useful to pin something to a particular part of the screen, even when moving through the world. For example, when building a health bar or displaying the score of a game, you might want that information to remain at the top of the screen. (Sometimes these elements are referred to as a HUD / Heads Up Display.)&lt;br /&gt;
&lt;br /&gt;
To position an actor relative to the camera, edit its blueprint in the [[Inspector]], navigate to the &amp;#039;&amp;#039;&amp;#039;General&amp;#039;&amp;#039;&amp;#039; tab, and toggle &amp;#039;&amp;#039;&amp;#039;Relative to camera&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Relative-to-camera actors will not [[Collision|collide]] with card space actors. You can think of them as existing in a separate layer.&lt;/div&gt;</summary>
		<author><name>Ben</name></author>
	</entry>
	<entry>
		<id>https://wiki.castle.xyz/wiki/index.php?title=Camera&amp;diff=565</id>
		<title>Camera</title>
		<link rel="alternate" type="text/html" href="https://wiki.castle.xyz/wiki/index.php?title=Camera&amp;diff=565"/>
		<updated>2023-01-27T18:33:05Z</updated>

		<summary type="html">&lt;p&gt;Ben: Scaling and rotating the camera&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;Camera&amp;#039;&amp;#039;&amp;#039; represents the position in a [[Card]]&amp;#039;s space which is visible to the player.&lt;br /&gt;
&lt;br /&gt;
== Moving through large worlds ==&lt;br /&gt;
Moving the camera is a mechanism for showing more of the world than will fit on screen at once. All Castle cards have a 10x14 viewport which is centered on the camera, which sits at (0, 0) by default. If a card needs more space that doesn&amp;#039;t fit within that viewport, the solution is to move the camera.&lt;br /&gt;
&lt;br /&gt;
To move the camera, first assign the camera to follow an [[Actor]]. The most common pattern is to do this inside a [[Rule]] when the actor is created: &amp;#039;&amp;#039;&amp;#039;When this is created: Follow this with the camera&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Next, [[Motion|move]] the actor, either by assigning the actor some controls, or by giving it a velocity. As the actor moves, the camera will move with it, and you&amp;#039;ll see more of the world space.&lt;br /&gt;
&lt;br /&gt;
The camera can only follow one actor at a time.&lt;br /&gt;
&lt;br /&gt;
== Scaling and rotating the camera ==&lt;br /&gt;
Once the camera is following an actor, it will respect the &amp;#039;&amp;#039;&amp;#039;Camera Zoom&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Camera Rotation&amp;#039;&amp;#039;&amp;#039; properties of that actor. To change the initial values for those properties, open the [[Inspector]] for that actor and scroll to the bottom of the &amp;#039;&amp;#039;&amp;#039;General&amp;#039;&amp;#039;&amp;#039; tab. To change the camera zoom and rotation at playtime, use the rule [[Response]] for &amp;#039;&amp;#039;&amp;#039;Modify a behavior property&amp;#039;&amp;#039;&amp;#039; and choose &amp;#039;&amp;#039;&amp;#039;Camera Zoom&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;Camera Rotation&amp;#039;&amp;#039;&amp;#039;. These values can also be read as [[Expression|Expressions]].&lt;br /&gt;
&lt;br /&gt;
== Detecting when something is inside or outside the viewport ==&lt;br /&gt;
It can be useful to know when something enters or leaves the visible space in the card. You can detect this with the [[Trigger|Triggers]] &amp;#039;&amp;#039;&amp;#039;When this enters the camera viewport&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;When this exits the camera viewport&amp;#039;&amp;#039;&amp;#039;. There is also a [[Condition]] for &amp;#039;&amp;#039;&amp;#039;If this is in the camera viewport&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
== Positioning an actor relative to the camera ==&lt;br /&gt;
By default, all actors are positioned in card space. However, it can be useful to pin something to a particular part of the screen, even when moving through the world. For example, when building a health bar or displaying the score of a game, you might want that information to remain at the top of the screen. (Sometimes these elements are referred to as a HUD / Heads Up Display.)&lt;br /&gt;
&lt;br /&gt;
To position an actor relative to the camera, edit its blueprint in the [[Inspector]], navigate to the &amp;#039;&amp;#039;&amp;#039;General&amp;#039;&amp;#039;&amp;#039; tab, and toggle &amp;#039;&amp;#039;&amp;#039;Relative to camera&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Relative-to-camera actors will not [[Collision|collide]] with card space actors. You can think of them as existing in a separate layer.&lt;/div&gt;</summary>
		<author><name>Ben</name></author>
	</entry>
	<entry>
		<id>https://wiki.castle.xyz/wiki/index.php?title=Portal&amp;diff=564</id>
		<title>Portal</title>
		<link rel="alternate" type="text/html" href="https://wiki.castle.xyz/wiki/index.php?title=Portal&amp;diff=564"/>
		<updated>2023-01-27T18:20:52Z</updated>

		<summary type="html">&lt;p&gt;Ben: More portal updates&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &amp;#039;&amp;#039;&amp;#039;Portal&amp;#039;&amp;#039;&amp;#039; is an [[actor]] that, when tapped, moves the player from the current [[deck]] to a different deck.&lt;br /&gt;
[[File:Portal.png|thumb]]&lt;br /&gt;
Unlike most actors, you cannot change the artwork of a Portal. Portals always show the cover artwork for the deck that they go to. They live in card space along with other actors, meaning they are allowed to have physics, controls, and collisions.&lt;br /&gt;
&lt;br /&gt;
When tapped, they play a special animation and transition to the new deck. Portals can be used to &amp;#039;&amp;#039;&amp;#039;link together&amp;#039;&amp;#039;&amp;#039; different decks. For example, a prolific creator could make a gallery deck featuring Portals to the highlights of their own work. Or they could make a playlist of their favorite decks by other people.&lt;br /&gt;
&lt;br /&gt;
== Creating portals ==&lt;br /&gt;
To create a new portal, first edit a card in your [[deck]]. Then tap the &amp;#039;&amp;#039;&amp;#039;Plus button&amp;#039;&amp;#039;&amp;#039; in the [[belt]], and from the list of options, choose &amp;#039;&amp;#039;&amp;#039;Portal&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
The newly created portal will be empty by default - it doesn&amp;#039;t know where to send the player. To choose a destination, first go find the deck you want to link to, then press the &amp;#039;&amp;#039;&amp;#039;share&amp;#039;&amp;#039;&amp;#039; button and &amp;#039;&amp;#039;&amp;#039;copy the link&amp;#039;&amp;#039;&amp;#039; to that deck.&lt;br /&gt;
&lt;br /&gt;
Return to your deck and select the newly created portal in the belt. Tap &amp;#039;&amp;#039;&amp;#039;Edit Blueprint&amp;#039;&amp;#039;&amp;#039; to open the [[inspector]], and make sure you&amp;#039;re on the &amp;#039;&amp;#039;&amp;#039;General&amp;#039;&amp;#039;&amp;#039; tab. Then find &amp;#039;&amp;#039;&amp;#039;Portal destination&amp;#039;&amp;#039;&amp;#039;. Click the &amp;#039;&amp;#039;&amp;#039;Paste&amp;#039;&amp;#039;&amp;#039; button to paste the share link you copied before.&lt;br /&gt;
&lt;br /&gt;
== Preventing portals from reaching your deck ==&lt;br /&gt;
By default, if you create a deck, anyone can send players to your deck from their own deck via a portal.&lt;br /&gt;
&lt;br /&gt;
If you&amp;#039;d like to prevent players from reaching your deck via portals, go to the &amp;#039;&amp;#039;&amp;#039;Sharing&amp;#039;&amp;#039;&amp;#039; settings for your deck, and unselect &amp;#039;&amp;#039;&amp;#039;Travel to it through a portal&amp;#039;&amp;#039;&amp;#039;.&lt;/div&gt;</summary>
		<author><name>Ben</name></author>
	</entry>
	<entry>
		<id>https://wiki.castle.xyz/wiki/index.php?title=Portal&amp;diff=563</id>
		<title>Portal</title>
		<link rel="alternate" type="text/html" href="https://wiki.castle.xyz/wiki/index.php?title=Portal&amp;diff=563"/>
		<updated>2023-01-27T18:17:43Z</updated>

		<summary type="html">&lt;p&gt;Ben: Add information on Portals&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &amp;#039;&amp;#039;&amp;#039;Portal&amp;#039;&amp;#039;&amp;#039; is an [[actor]] that, when tapped, moves the player from the current [[deck]] to a different deck.&lt;br /&gt;
[[File:Portal.png|thumb]]&lt;br /&gt;
Portals always show the cover artwork for the deck that they go to. When tapped, they play a special animation and transition to the new deck. Portals can be used to &amp;#039;&amp;#039;&amp;#039;link together&amp;#039;&amp;#039;&amp;#039; different decks. For example, a prolific creator could make a gallery deck featuring Portals to the highlights of their own work. Or they could make a playlist of their favorite decks by other people.&lt;br /&gt;
&lt;br /&gt;
== Creating portals ==&lt;br /&gt;
To create a new portal, first edit a card in your [[deck]]. Then tap the &amp;#039;&amp;#039;&amp;#039;Plus button&amp;#039;&amp;#039;&amp;#039; in the [[belt]], and from the list of options, choose &amp;#039;&amp;#039;&amp;#039;Portal&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
The newly created portal will be empty by default - it doesn&amp;#039;t know where to send the player. To choose a destination, first go find the deck you want to link to, then press the &amp;#039;&amp;#039;&amp;#039;share&amp;#039;&amp;#039;&amp;#039; button and &amp;#039;&amp;#039;&amp;#039;copy the link&amp;#039;&amp;#039;&amp;#039; to that deck.&lt;br /&gt;
&lt;br /&gt;
Return to your deck and select the newly created portal in the belt. Tap &amp;#039;&amp;#039;&amp;#039;Edit Blueprint&amp;#039;&amp;#039;&amp;#039; to open the [[inspector]], and make sure you&amp;#039;re on the &amp;#039;&amp;#039;&amp;#039;General&amp;#039;&amp;#039;&amp;#039; tab. Then find &amp;#039;&amp;#039;&amp;#039;Portal destination&amp;#039;&amp;#039;&amp;#039;. Click the &amp;#039;&amp;#039;&amp;#039;Paste&amp;#039;&amp;#039;&amp;#039; button to paste the share link you copied before.&lt;/div&gt;</summary>
		<author><name>Ben</name></author>
	</entry>
	<entry>
		<id>https://wiki.castle.xyz/wiki/index.php?title=Portals&amp;diff=562</id>
		<title>Portals</title>
		<link rel="alternate" type="text/html" href="https://wiki.castle.xyz/wiki/index.php?title=Portals&amp;diff=562"/>
		<updated>2023-01-27T18:05:11Z</updated>

		<summary type="html">&lt;p&gt;Ben: Ben moved page Portals to Portal&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Portal]]&lt;/div&gt;</summary>
		<author><name>Ben</name></author>
	</entry>
	<entry>
		<id>https://wiki.castle.xyz/wiki/index.php?title=Portal&amp;diff=561</id>
		<title>Portal</title>
		<link rel="alternate" type="text/html" href="https://wiki.castle.xyz/wiki/index.php?title=Portal&amp;diff=561"/>
		<updated>2023-01-27T18:05:11Z</updated>

		<summary type="html">&lt;p&gt;Ben: Ben moved page Portals to Portal&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This article is a stub, it means that have a lack of infomation or the page is small, you can expand the castle wiki&lt;br /&gt;
[[File:Portal.png|thumb]]&lt;br /&gt;
Portals is the feature on castle that you can get into others decks, it got released in 1/25/2023.&lt;/div&gt;</summary>
		<author><name>Ben</name></author>
	</entry>
	<entry>
		<id>https://wiki.castle.xyz/wiki/index.php?title=Smooth_expression&amp;diff=527</id>
		<title>Smooth expression</title>
		<link rel="alternate" type="text/html" href="https://wiki.castle.xyz/wiki/index.php?title=Smooth_expression&amp;diff=527"/>
		<updated>2022-10-19T13:49:02Z</updated>

		<summary type="html">&lt;p&gt;Ben: add smooth expression&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;smooth&amp;#039;&amp;#039;&amp;#039; expression returns a value which is smoothed over time.&lt;br /&gt;
&lt;br /&gt;
Given a number that changes over time, N(t), and a &amp;#039;&amp;#039;&amp;#039;smoothing&amp;#039;&amp;#039;&amp;#039; parameter, this expression updates its output Y each step with the following:&lt;br /&gt;
 Y(0) = N(0)&lt;br /&gt;
&lt;br /&gt;
 Y(t) = Y(t - 1) + dt * (N(t) - Y(t - 1)) / smoothing&lt;/div&gt;</summary>
		<author><name>Ben</name></author>
	</entry>
	<entry>
		<id>https://wiki.castle.xyz/wiki/index.php?title=Expression&amp;diff=526</id>
		<title>Expression</title>
		<link rel="alternate" type="text/html" href="https://wiki.castle.xyz/wiki/index.php?title=Expression&amp;diff=526"/>
		<updated>2022-10-19T13:37:22Z</updated>

		<summary type="html">&lt;p&gt;Ben: adding a few missing expressions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An &amp;#039;&amp;#039;&amp;#039;Expression&amp;#039;&amp;#039;&amp;#039; is a representation of a value that is resolved while the deck is playing. Some common uses for expressions include: Reading the value of variables, performing simple math, or creating randomness. Expressions can also be nested and combined to support more complex things, such as calculating health for characters, crafting procedural games and animations, and even making generative artwork.&lt;br /&gt;
&lt;br /&gt;
Expressions always resolve to a numeric value.&lt;br /&gt;
&lt;br /&gt;
Some expressions take arguments. For example, when reading the value of a [[Variable]], you need to specify which variable to read. When adding two numbers, you need to specify which two numbers (or expressions) to add. Other expressions don&amp;#039;t take any arguments, such as the &amp;#039;&amp;#039;&amp;#039;Time elapsed since the card started&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
== Using Expressions ==&lt;br /&gt;
[[File:Expression-beaker-button.jpg|alt=A screenshot of a Rule response where the &amp;quot;beaker&amp;quot; button for editing the expression is circled with red highlighter|thumb|Press the beaker button (circled here in red) to use an expression.]]&lt;br /&gt;
Expressions are an important component of [[Rule|Rules]] in Castle. Typically, when editing a rule, any numeric value can be an expression. To edit an expression, look for the round beaker icon to the left of a number input. Press it to open a sheet to edit that expression.&lt;br /&gt;
&lt;br /&gt;
== List of Expression Types ==&lt;br /&gt;
Some expressions are contextual to the enclosing [[Response]]. For example, the &amp;quot;Number of repeats finished&amp;quot; expression only appears if already inside a [[Repeat]] response.&lt;br /&gt;
&lt;br /&gt;
=== Values ===&lt;br /&gt;
&lt;br /&gt;
* A constant number. This is the same as not using an expression.&lt;br /&gt;
*The value of a [[variable]]&lt;br /&gt;
*The value of a [[Behavior]] property&lt;br /&gt;
&lt;br /&gt;
=== Choices===&lt;br /&gt;
&lt;br /&gt;
* Weighted choose&lt;br /&gt;
*Choose&lt;br /&gt;
*Maximum&lt;br /&gt;
*Minimum&lt;br /&gt;
&lt;br /&gt;
===Randomness===&lt;br /&gt;
&lt;br /&gt;
*[[A random number with a Gaussian distribution expression|A random number with a Gaussian distribution]]&lt;br /&gt;
*[[Perlin noise in 2 dimensions expression|Perlin noise in 2 dimensions]]&lt;br /&gt;
*A random number in a range&lt;br /&gt;
&lt;br /&gt;
===Spatial relationships=== &lt;br /&gt;
&lt;br /&gt;
*The Y coordinate of the user&amp;#039;s touch&lt;br /&gt;
*The X coordinate of the user&amp;#039;s touch&lt;br /&gt;
*The speed of an actor&lt;br /&gt;
*The angle of motion of an actor&lt;br /&gt;
*The angle from one actor to another (degrees)&lt;br /&gt;
*The distance between two actors&lt;br /&gt;
=== Arithmetic ===&lt;br /&gt;
&lt;br /&gt;
*The number of [[Repeat|Repeats]] finished&lt;br /&gt;
*Logarithm&lt;br /&gt;
*Power&lt;br /&gt;
* Modulo&lt;br /&gt;
*Divide&lt;br /&gt;
* Multiply&lt;br /&gt;
* Subtract&lt;br /&gt;
* Add&lt;br /&gt;
&lt;br /&gt;
===[[Clock]]===&lt;br /&gt;
&lt;br /&gt;
*Time elapsed since the card started&lt;br /&gt;
* The clock tempo&lt;br /&gt;
*Time since the last beat&lt;br /&gt;
* The current bar&lt;br /&gt;
*The current beat in the current bar&lt;br /&gt;
*Beats elapsed since the card started&lt;br /&gt;
&lt;br /&gt;
=== [[Music]] ===&lt;br /&gt;
&lt;br /&gt;
* The note played (only appears under the &amp;quot;track plays note&amp;quot; trigger)&lt;br /&gt;
&lt;br /&gt;
=== Functions===&lt;br /&gt;
&lt;br /&gt;
*The number of actors with a [[Tag]]&lt;br /&gt;
*[[Smooth expression|Smooth]]&lt;br /&gt;
*Degrees to radians&lt;br /&gt;
*Sine&lt;br /&gt;
*Clamp a value between two bounds&lt;br /&gt;
*Mix two values&lt;br /&gt;
*Round&lt;br /&gt;
* Round down&lt;br /&gt;
*Absolute value&lt;/div&gt;</summary>
		<author><name>Ben</name></author>
	</entry>
	<entry>
		<id>https://wiki.castle.xyz/wiki/index.php?title=Brick&amp;diff=525</id>
		<title>Brick</title>
		<link rel="alternate" type="text/html" href="https://wiki.castle.xyz/wiki/index.php?title=Brick&amp;diff=525"/>
		<updated>2022-10-19T13:26:27Z</updated>

		<summary type="html">&lt;p&gt;Ben: add bricks page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Bricks&amp;#039;&amp;#039;&amp;#039; are Castle&amp;#039;s in-app currency.&lt;br /&gt;
&lt;br /&gt;
It&amp;#039;s free to play and create decks with Castle, but there are some extra features you can unlock with bricks.&lt;br /&gt;
&lt;br /&gt;
=== Getting bricks ===&lt;br /&gt;
The only way to get bricks is to buy them through Apple/Google in-app purchase.&lt;br /&gt;
&lt;br /&gt;
To buy bricks, go to your [[Inventory]], press the &amp;#039;&amp;#039;&amp;#039;bricks&amp;#039;&amp;#039;&amp;#039; icon, then press &amp;#039;&amp;#039;&amp;#039;Purchase bricks&amp;#039;&amp;#039;&amp;#039; to open the &amp;#039;&amp;#039;&amp;#039;Market&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
To view your current bricks balance, go to your inventory.&lt;br /&gt;
&lt;br /&gt;
=== Exchanging bricks ===&lt;br /&gt;
Bricks can be exchanged for extra [[Inventory|pin slots]] on your public profile.&lt;br /&gt;
&lt;br /&gt;
To exchange bricks, go to the &amp;#039;&amp;#039;&amp;#039;Market&amp;#039;&amp;#039;&amp;#039;. You can either reach the market from your inventory, or you can go to the &amp;#039;&amp;#039;&amp;#039;pin slots&amp;#039;&amp;#039;&amp;#039; menu and press &amp;#039;&amp;#039;&amp;#039;get more pins&amp;#039;&amp;#039;&amp;#039;.&lt;/div&gt;</summary>
		<author><name>Ben</name></author>
	</entry>
	<entry>
		<id>https://wiki.castle.xyz/wiki/index.php?title=Inventory&amp;diff=524</id>
		<title>Inventory</title>
		<link rel="alternate" type="text/html" href="https://wiki.castle.xyz/wiki/index.php?title=Inventory&amp;diff=524"/>
		<updated>2022-10-19T13:18:51Z</updated>

		<summary type="html">&lt;p&gt;Ben: describe snapshot collection&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;inventory&amp;#039;&amp;#039;&amp;#039; is a place in Castle where people can collect and organize items.&lt;br /&gt;
&lt;br /&gt;
Every user has an inventory. Your inventory is private: nobody else can see what&amp;#039;s inside it. To access your inventory, log in to your Castle account, go to your &amp;#039;&amp;#039;&amp;#039;Profile&amp;#039;&amp;#039;&amp;#039;, then go to the &amp;#039;&amp;#039;&amp;#039;Inventory&amp;#039;&amp;#039;&amp;#039; tab.&lt;br /&gt;
&lt;br /&gt;
===What goes in the inventory===&lt;br /&gt;
The inventory can contain several kinds of items:&lt;br /&gt;
&lt;br /&gt;
*Some quantity of [[Brick|Bricks]]&lt;br /&gt;
*[[Snapshot|Snapshots]] collected from decks you&amp;#039;ve played&lt;br /&gt;
*Badges earned from participating in community events&lt;br /&gt;
&lt;br /&gt;
=== Collecting [[Snapshot|snapshots]] ===&lt;br /&gt;
Every time you get a snapshot of a deck, you can optionally &amp;#039;&amp;#039;&amp;#039;collect&amp;#039;&amp;#039;&amp;#039; the snapshot, which adds it to your inventory. Snapshots can either be obtained by pressing the camera button below a deck, or waiting until the deck creator offers you a snapshot. Either way, once you see the snapshot, press the &amp;#039;&amp;#039;&amp;#039;Collect&amp;#039;&amp;#039;&amp;#039; button to add it to your inventory.&lt;br /&gt;
&lt;br /&gt;
=== Pinning items to your Profile ===&lt;br /&gt;
By default, everything in your inventory is private. If you have a special item that you&amp;#039;d like everyone else to see, you can &amp;#039;&amp;#039;&amp;#039;pin&amp;#039;&amp;#039;&amp;#039; the item to your public profile. For example, you might have collected a rare [[snapshot]], or you might have earned a prestigious badge, or maybe you  created a unique piece of art that makes for a nice decoration.&lt;br /&gt;
&lt;br /&gt;
To pin an item, find the item in your inventory, tap the item to see the details about it, and then press &amp;#039;&amp;#039;&amp;#039;Pin&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Everyone starts with one &amp;#039;&amp;#039;&amp;#039;pin slot&amp;#039;&amp;#039;&amp;#039;, meaning they can pin up to one public item. If you want to pin more items, you can exchange [[Brick|bricks]] for extra pin slots, up to a total of nine slots.&lt;br /&gt;
&lt;br /&gt;
=== Wearing items ===&lt;br /&gt;
You can optionally choose to &amp;#039;&amp;#039;&amp;#039;wear&amp;#039;&amp;#039;&amp;#039; an item from your profile. This is equivalent to using the item&amp;#039;s artwork as your profile picture. To wear an item, find the item in your inventory, tap the item to see details about it, and then press &amp;#039;&amp;#039;&amp;#039;Wear&amp;#039;&amp;#039;&amp;#039;.&lt;/div&gt;</summary>
		<author><name>Ben</name></author>
	</entry>
	<entry>
		<id>https://wiki.castle.xyz/wiki/index.php?title=Inventory&amp;diff=523</id>
		<title>Inventory</title>
		<link rel="alternate" type="text/html" href="https://wiki.castle.xyz/wiki/index.php?title=Inventory&amp;diff=523"/>
		<updated>2022-10-19T13:14:50Z</updated>

		<summary type="html">&lt;p&gt;Ben: adding inventory&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;inventory&amp;#039;&amp;#039;&amp;#039; is a place in Castle where people can collect and organize items.&lt;br /&gt;
&lt;br /&gt;
Every user has an inventory. Your inventory is private: nobody else can see what&amp;#039;s inside it. To access your inventory, log in to your Castle account, go to your &amp;#039;&amp;#039;&amp;#039;Profile&amp;#039;&amp;#039;&amp;#039;, then go to the &amp;#039;&amp;#039;&amp;#039;Inventory&amp;#039;&amp;#039;&amp;#039; tab.&lt;br /&gt;
&lt;br /&gt;
===What goes in the inventory===&lt;br /&gt;
The inventory can contain several kinds of items:&lt;br /&gt;
&lt;br /&gt;
*Some quantity of [[Brick|Bricks]]&lt;br /&gt;
*[[Snapshot|Snapshots]] collected from decks you&amp;#039;ve played&lt;br /&gt;
*Badges earned from participating in community events&lt;br /&gt;
&lt;br /&gt;
=== Pinning items to your Profile ===&lt;br /&gt;
By default, everything in your inventory is private. If you have a special item that you&amp;#039;d like everyone else to see, you can &amp;#039;&amp;#039;&amp;#039;pin&amp;#039;&amp;#039;&amp;#039; the item to your public profile. For example, you might have collected a rare [[snapshot]], or you might have earned a prestigious badge, or maybe you  created a unique piece of art that makes for a nice decoration.&lt;br /&gt;
&lt;br /&gt;
To pin an item, find the item in your inventory, tap the item to see the details about it, and then press &amp;#039;&amp;#039;&amp;#039;Pin&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Everyone starts with one &amp;#039;&amp;#039;&amp;#039;pin slot&amp;#039;&amp;#039;&amp;#039;, meaning they can pin up to one public item. If you want to pin more items, you can exchange [[Brick|bricks]] for extra pin slots, up to a total of nine slots.&lt;br /&gt;
&lt;br /&gt;
=== Wearing items ===&lt;br /&gt;
You can optionally choose to &amp;#039;&amp;#039;&amp;#039;wear&amp;#039;&amp;#039;&amp;#039; an item from your profile. This is equivalent to using the item&amp;#039;s artwork as your profile picture. To wear an item, find the item in your inventory, tap the item to see details about it, and then press &amp;#039;&amp;#039;&amp;#039;Wear&amp;#039;&amp;#039;&amp;#039;.&lt;/div&gt;</summary>
		<author><name>Ben</name></author>
	</entry>
	<entry>
		<id>https://wiki.castle.xyz/wiki/index.php?title=Snapshot&amp;diff=522</id>
		<title>Snapshot</title>
		<link rel="alternate" type="text/html" href="https://wiki.castle.xyz/wiki/index.php?title=Snapshot&amp;diff=522"/>
		<updated>2022-10-19T13:02:23Z</updated>

		<summary type="html">&lt;p&gt;Ben: add snapshot page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &amp;#039;&amp;#039;&amp;#039;snapshot&amp;#039;&amp;#039;&amp;#039; is a moment captured while playing a [[deck]], represented by a screenshot of the deck, and sometimes a title and description of the moment being captured.&lt;br /&gt;
&lt;br /&gt;
=== Capturing a snapshot ===&lt;br /&gt;
To capture a snapshot, start playing a deck, then press the camera icon below the deck.&lt;br /&gt;
&lt;br /&gt;
After you capture a snapshot, you can either use it to write a comment about the deck, or you can &amp;#039;&amp;#039;&amp;#039;collect&amp;#039;&amp;#039;&amp;#039; the snapshot to add it to your [[inventory]].&lt;br /&gt;
&lt;br /&gt;
=== Offering a snapshot using [[Rules]] ===&lt;br /&gt;
When creating a deck, you might want to offer a snapshot to the player at a special moment. For example, if you made a hard golf challenge, then at the end of the challenge you might decide to show some artwork of a trophy, and offer a snapshot to the player so that they can choose to collect the trophy. To do this, use the &amp;#039;&amp;#039;&amp;#039;Offer a snapshot&amp;#039;&amp;#039;&amp;#039; [[response]].&lt;br /&gt;
&lt;br /&gt;
Offered snapshots always have an &amp;#039;&amp;#039;&amp;#039;edition&amp;#039;&amp;#039;&amp;#039; which shows how many copies of the offered snapshot have been created.&lt;br /&gt;
&lt;br /&gt;
=== Preventing snapshots ===&lt;br /&gt;
As a creator, you may want to prevent the player from capturing snapshots of your deck in some cases.&lt;br /&gt;
&lt;br /&gt;
If you want to prevent people from [[Inventory|collecting]] snapshots of your deck, go to the &amp;#039;&amp;#039;&amp;#039;Sharing&amp;#039;&amp;#039;&amp;#039; menu for your deck, then uncheck &amp;#039;&amp;#039;&amp;#039;Allow others to collect snapshots with the camera&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Alternatively, you may want to prevent people from taking snapshots only at certain moments of your deck. For example, you might want to prevent anyone from sharing spoilers of a secret area. To do this, you can use the &amp;#039;&amp;#039;&amp;#039;When a snapshot is taken&amp;#039;&amp;#039;&amp;#039; [[trigger]] to detect when someone tries to take a snapshot, and then e.g. show some blocking artwork, or send the player to a different card.&lt;/div&gt;</summary>
		<author><name>Ben</name></author>
	</entry>
	<entry>
		<id>https://wiki.castle.xyz/wiki/index.php?title=Response&amp;diff=521</id>
		<title>Response</title>
		<link rel="alternate" type="text/html" href="https://wiki.castle.xyz/wiki/index.php?title=Response&amp;diff=521"/>
		<updated>2022-10-19T12:52:00Z</updated>

		<summary type="html">&lt;p&gt;Ben: Add offer snapshot response&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &amp;#039;&amp;#039;&amp;#039;Response&amp;#039;&amp;#039;&amp;#039; is the part of a [[Rule]] that describes what to do when the rule is [[Trigger|triggered]]. One rule typically has many responses, which are run in order from top to bottom.&lt;br /&gt;
&lt;br /&gt;
Typically, responses describe actions that change the state of the [[Deck]]. Some common uses for responses include changing the motion of the player, creating or destroying actors, adding to the player&amp;#039;s score, or sending the player to another [[Card]] in the deck.&lt;br /&gt;
&lt;br /&gt;
== List of responses ==&lt;br /&gt;
Castle will only show responses that are available for the [[Behavior|Behaviors]] being used on the given [[Blueprint]]. For example, if the blueprint does not have [[Music]], then the &amp;quot;Play this actor&amp;#039;s song&amp;quot; response will not appear.&lt;br /&gt;
&lt;br /&gt;
Some responses are contextual to the rule. For example, the &amp;quot;Stop repeating&amp;quot; response is only available if already inside a [[Repeat]] response.&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
&lt;br /&gt;
* Create a new [[Actor]] from [[Blueprint]]&lt;br /&gt;
* Create a [[Text Box|Text box]]&lt;br /&gt;
* Destroy this actor&lt;br /&gt;
* Hide all text boxes&lt;br /&gt;
* Send player to a different [[Card]]&lt;br /&gt;
* Restart this card&lt;br /&gt;
* Add [[Tag|Tags]] to this actor&lt;br /&gt;
* Remove tags from this actor&lt;br /&gt;
&lt;br /&gt;
=== Order ===&lt;br /&gt;
&lt;br /&gt;
* Move this actor to the front&lt;br /&gt;
* Move this actor to the back&lt;br /&gt;
&lt;br /&gt;
=== [[Behavior]] ===&lt;br /&gt;
&lt;br /&gt;
* Enable a behavior&lt;br /&gt;
* Disable a behavior&lt;br /&gt;
* Modify a property&lt;br /&gt;
&lt;br /&gt;
=== Tell other actors ===&lt;br /&gt;
&lt;br /&gt;
* Tell actors with a [[Tag]] to perform a response&lt;br /&gt;
* Tell closest actor with a tag to perform a response&lt;br /&gt;
*Tell the [[Collision|Colliding]] actor to perform a response&lt;br /&gt;
&lt;br /&gt;
=== Logic ===&lt;br /&gt;
&lt;br /&gt;
* If a [[Condition]] is met, run a response&lt;br /&gt;
* [[Repeat]] N times&lt;br /&gt;
* Repeat every N seconds&lt;br /&gt;
*Stop repeating&lt;br /&gt;
* Wait before a response&lt;br /&gt;
&lt;br /&gt;
=== State ===&lt;br /&gt;
&lt;br /&gt;
* Modify the value of a [[Variable]]&lt;br /&gt;
* Reset a variable to its initial value&lt;br /&gt;
* Reset all variables to their initial values&lt;br /&gt;
* Save a variable to the [[Leaderboard]]&lt;br /&gt;
* Show the leaderboard for a variable&lt;br /&gt;
&lt;br /&gt;
=== Inventory ===&lt;br /&gt;
&lt;br /&gt;
* Offer a [[snapshot]] to the player&lt;br /&gt;
&lt;br /&gt;
=== [[Motion]] ===&lt;br /&gt;
&lt;br /&gt;
* Face direction of motion&lt;br /&gt;
* Move toward my own angle&lt;br /&gt;
* Move toward another actor&lt;br /&gt;
&lt;br /&gt;
=== Sound ===&lt;br /&gt;
&lt;br /&gt;
* Play a sound&lt;br /&gt;
* Stop all sound&lt;br /&gt;
* Play this actor&amp;#039;s [[Music|song]]&lt;br /&gt;
* Stop this actor&amp;#039;s song&lt;br /&gt;
* Stop a track from this actor&amp;#039;s song&lt;br /&gt;
* Play a pattern from this actor&amp;#039;s song&lt;br /&gt;
* Play one step from a pattern in this actor&amp;#039;s song&lt;br /&gt;
* Mute a track from this actor&amp;#039;s song&lt;br /&gt;
* Unmute a track from this actor&amp;#039;s song&lt;br /&gt;
&lt;br /&gt;
=== [[Clock]] ===&lt;br /&gt;
&lt;br /&gt;
* Set the clock tempo&lt;br /&gt;
&lt;br /&gt;
=== [[Camera]] ===&lt;br /&gt;
&lt;br /&gt;
* Follow this with the camera&lt;br /&gt;
&lt;br /&gt;
=== Meta ===&lt;br /&gt;
&lt;br /&gt;
* Add a note to this rule&lt;/div&gt;</summary>
		<author><name>Ben</name></author>
	</entry>
	<entry>
		<id>https://wiki.castle.xyz/wiki/index.php?title=Trigger&amp;diff=520</id>
		<title>Trigger</title>
		<link rel="alternate" type="text/html" href="https://wiki.castle.xyz/wiki/index.php?title=Trigger&amp;diff=520"/>
		<updated>2022-10-19T12:50:52Z</updated>

		<summary type="html">&lt;p&gt;Ben: add snapshot trigger&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &amp;#039;&amp;#039;&amp;#039;Trigger&amp;#039;&amp;#039;&amp;#039; is the part of a [[Rule]] that describes when to run that rule. All rules have exactly one trigger.&lt;br /&gt;
&lt;br /&gt;
Typically, triggers describe events that might happen while a [[Card]] is playing. For example, to destroy a block when the player taps the block, use the &amp;#039;&amp;#039;&amp;#039;When this is tapped&amp;#039;&amp;#039;&amp;#039; trigger, followed by the &amp;#039;&amp;#039;&amp;#039;Destroy this actor&amp;#039;&amp;#039;&amp;#039; [[Response]].&lt;br /&gt;
&lt;br /&gt;
== List of triggers ==&lt;br /&gt;
Castle will only show triggers that are available for the [[Behavior|Behaviors]] being used on the given [[Blueprint]]. For example, if the blueprint does not use the Analog Stick, then the &amp;quot;When the analog stick input ends&amp;quot; trigger will not appear.&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
&lt;br /&gt;
* When this [[Collision|Collides]] with another [[Actor]]&lt;br /&gt;
* When this is created&lt;br /&gt;
* When this is destroyed&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
&lt;br /&gt;
* When this is tapped&lt;br /&gt;
* While this is pressed&lt;br /&gt;
* When a touch begins on this&lt;br /&gt;
* When a touch ends on this&lt;br /&gt;
* When analog stick input begins&lt;br /&gt;
* When analog stick input ends&lt;br /&gt;
* When a drag starts on this&lt;br /&gt;
* When a drag stops on this&lt;br /&gt;
* When this is slung&lt;br /&gt;
&lt;br /&gt;
=== State ===&lt;br /&gt;
&lt;br /&gt;
* When a [[Variable]] changes&lt;br /&gt;
* When a variable reaches a value&lt;br /&gt;
* When this gains a [[Tag]]&lt;br /&gt;
* When this loses a tag&lt;br /&gt;
&lt;br /&gt;
=== Inventory ===&lt;br /&gt;
&lt;br /&gt;
* When a [[snapshot]] is taken&lt;br /&gt;
&lt;br /&gt;
=== [[Motion]] ===&lt;br /&gt;
&lt;br /&gt;
* When velocity changes&lt;br /&gt;
* When this stops moving&lt;br /&gt;
&lt;br /&gt;
=== [[Clock]] ===&lt;br /&gt;
&lt;br /&gt;
* When the clock reaches a beat&lt;br /&gt;
* When the clock reaches a bar&lt;br /&gt;
&lt;br /&gt;
=== Sound ===&lt;br /&gt;
&lt;br /&gt;
* When a [[Music|track]] plays a note&lt;br /&gt;
&lt;br /&gt;
=== [[Camera]] ===&lt;br /&gt;
&lt;br /&gt;
* When this enters the camera viewport&lt;br /&gt;
* When this exits the camera viewport&lt;br /&gt;
&lt;br /&gt;
=== [[Art|Draw]] ===&lt;br /&gt;
&lt;br /&gt;
* When the animation ends&lt;br /&gt;
* When the animation loops&lt;br /&gt;
* When the animation frame changes&lt;br /&gt;
* When the animation reaches a specific frame&lt;/div&gt;</summary>
		<author><name>Ben</name></author>
	</entry>
	<entry>
		<id>https://wiki.castle.xyz/wiki/index.php?title=Guides:Frequently_Asked_Questions&amp;diff=435</id>
		<title>Guides:Frequently Asked Questions</title>
		<link rel="alternate" type="text/html" href="https://wiki.castle.xyz/wiki/index.php?title=Guides:Frequently_Asked_Questions&amp;diff=435"/>
		<updated>2022-05-23T16:53:03Z</updated>

		<summary type="html">&lt;p&gt;Ben: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How do I make a Castle deck? ==&lt;br /&gt;
To make a Castle deck, first create a Castle account. Once you&amp;#039;re signed in, navigate to the Create tab, visible at the top of the screen. From the Create tab, press the &amp;quot;✧ New Deck&amp;quot; button. From there, just choose a template or blank deck and begin!&lt;br /&gt;
&lt;br /&gt;
Want more guidance? We have a guide to walk you through making your first deck: [[Guides:How to make your first Castle deck|How to make your first Castle deck]]&lt;br /&gt;
&lt;br /&gt;
== How can I put more than one level in a Castle deck? ==&lt;br /&gt;
You can put more than one level into a Castle deck by adding a new [[card]] and using the &amp;#039;&amp;#039;&amp;#039;Send to Card&amp;#039;&amp;#039;&amp;#039; [[response]] to send the player from your first level to your second level. For instance, you might make a multi-level golf game by creating a golf deck, and when your first level is complete, adding a rule to the ball that says:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;When this collides with tag #hole: Send player to card (your card here)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For more information, see [[Card]].&lt;br /&gt;
&lt;br /&gt;
== How can I stop my character from rotating upside down when they move? ==&lt;br /&gt;
It sounds like you used the default Character blueprint to make your character in your game, you can disable the rotation by removing the last rule in the character&amp;#039;s [[Logic]] tab.&lt;br /&gt;
&lt;br /&gt;
== I lost my work, how can I get it back? ==&lt;br /&gt;
Sorry to hear that! The good news is that Castle has two ways of restoring your deck if you lost it due to a crash or other issue.&lt;br /&gt;
&lt;br /&gt;
If you lost your deck after pressing the save button at least once, your deck is still on your profile but you&amp;#039;ve lost your latest work. To get your work back, navigate to your deck on your profile and go into the card you were last editing. Select the &amp;#039;&amp;#039;&amp;#039;gear&amp;#039;&amp;#039;&amp;#039; icon on the top of the editor and then navigate to the &amp;#039;&amp;#039;&amp;#039;Backups&amp;#039;&amp;#039;&amp;#039; tab. The latest backup should include most, and sometimes all, of your lost work.&lt;br /&gt;
&lt;br /&gt;
If you lost your deck before pressing the save button, your deck won&amp;#039;t appear on your regular create tab. Instead, it can be found in the &amp;#039;&amp;#039;&amp;#039;Recovered&amp;#039;&amp;#039;&amp;#039; tab of the &amp;#039;&amp;#039;&amp;#039;Create&amp;#039;&amp;#039;&amp;#039; screen. The top item in the recovered tab is likely your lost deck. Press the restore button and it will appear back in your list of decks.&lt;br /&gt;
&lt;br /&gt;
== How do I remix someone else&amp;#039;s deck? ==&lt;br /&gt;
To remix a deck, press the share button on the bottom right and then select &amp;#039;&amp;#039;&amp;#039;Remix&amp;#039;&amp;#039;&amp;#039;. This will save a private copy of that deck to your profile, which you&amp;#039;re free to modify however you want. Please take a look at the [[remix]] article for more information about remixing and remix etiquette.&lt;br /&gt;
&lt;br /&gt;
== Can I save my progress in a game on Castle? ==&lt;br /&gt;
It&amp;#039;s up to the creator of that specific game to decide. The creator can use [[Variable|Persistent Variables]] to keep track of player progress between plays.&lt;br /&gt;
&lt;br /&gt;
== Can I use Castle on a laptop or desktop computer? ==&lt;br /&gt;
Castle decks can be played on any device with a reasonably modern web browser. To create decks, you need a mobile device running Android or iOS (for now).&lt;br /&gt;
&lt;br /&gt;
== How can I copy a blueprint from someone else&amp;#039;s deck to my own deck? ==&lt;br /&gt;
Copying a [[Blueprint]] is a similar process to [[Remix|remixing]]. First, [[View Source|view the source]] of the other person&amp;#039;s deck. Find the blueprint that you&amp;#039;d like to copy, and select &amp;quot;edit&amp;quot; for that blueprint. Pressing edit will open the [[Inspector]], where one of the options on the top right of the inspector is &amp;quot;copy&amp;quot;. After copying the blueprint, you can leave the deck source view and navigate to your own deck. Press the + sign on the [[belt]] at the bottom of the screen, then select &amp;quot;paste blueprint&amp;quot;. You&amp;#039;re all done! Now you can drag the newly pasted blueprint into the scene to use.&lt;br /&gt;
&lt;br /&gt;
== What if my question isn&amp;#039;t in this list? ==&lt;br /&gt;
You can join [https://discord.gg/As5aHtfR5T Castle&amp;#039;s Community Discord] to ask your ask questions and chat with other castle creators!&lt;/div&gt;</summary>
		<author><name>Ben</name></author>
	</entry>
	<entry>
		<id>https://wiki.castle.xyz/wiki/index.php?title=Guides:Frequently_Asked_Questions&amp;diff=434</id>
		<title>Guides:Frequently Asked Questions</title>
		<link rel="alternate" type="text/html" href="https://wiki.castle.xyz/wiki/index.php?title=Guides:Frequently_Asked_Questions&amp;diff=434"/>
		<updated>2022-05-23T16:51:37Z</updated>

		<summary type="html">&lt;p&gt;Ben: Update remix instructions for new version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How do I make a Castle deck? ==&lt;br /&gt;
To make a Castle deck, first create a Castle account. Once you&amp;#039;re signed in, navigate to the Create tab, visible at the top of the screen. From the Create tab, press the &amp;quot;✧ New Deck&amp;quot; button. From there, just choose a template or blank deck and begin!&lt;br /&gt;
&lt;br /&gt;
Want more guidance? We have a guide to walk you through making your first deck: [[Guides:How to make your first Castle deck|How to make your first Castle deck]]&lt;br /&gt;
&lt;br /&gt;
== How can I put more than one level in a Castle deck? ==&lt;br /&gt;
You can put more than one level into a Castle deck by adding a new [[card]] and using the &amp;#039;&amp;#039;&amp;#039;Send to Card&amp;#039;&amp;#039;&amp;#039; [[response]] to send the player from your first level to your second level. For instance, you might make a multi-level golf game by creating a golf deck, and when your first level is complete, adding a rule to the ball that says:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;When this collides with tag #hole: Send player to card (your card here)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For more information, see [[Card]].&lt;br /&gt;
&lt;br /&gt;
== How can I stop my character from rotating upside down when they move? ==&lt;br /&gt;
It sounds like you used the default Character blueprint to make your character in your game, you can disable the rotation by removing the last rule in the character&amp;#039;s [[Logic]] tab.&lt;br /&gt;
&lt;br /&gt;
== I lost my work, how can I get it back? ==&lt;br /&gt;
Sorry to hear that! The good news is that Castle has two ways of restoring your deck if you lost it due to a crash or other issue.&lt;br /&gt;
&lt;br /&gt;
If you lost your deck after pressing the save button at least once, your deck is still on your profile but you&amp;#039;ve lost your latest work. To get your work back, navigate to your deck on your profile and go into the card you were last editing. Select the &amp;#039;&amp;#039;&amp;#039;gear&amp;#039;&amp;#039;&amp;#039; icon on the top of the editor and then navigate to the &amp;#039;&amp;#039;&amp;#039;Backups&amp;#039;&amp;#039;&amp;#039; tab. The latest backup should include most, and sometimes all, of your lost work.&lt;br /&gt;
&lt;br /&gt;
If you lost your deck before pressing the save button, your deck won&amp;#039;t appear on your regular create tab. Instead, it can be found in the &amp;#039;&amp;#039;&amp;#039;Recovered&amp;#039;&amp;#039;&amp;#039; tab of the &amp;#039;&amp;#039;&amp;#039;Create&amp;#039;&amp;#039;&amp;#039; screen. The top item in the recovered tab is likely your lost deck. Press the restore button and it will appear back in your list of decks.&lt;br /&gt;
&lt;br /&gt;
== How do I remix someone else&amp;#039;s deck? ==&lt;br /&gt;
To remix a deck, press the share button on the bottom right and then select &amp;#039;&amp;#039;&amp;#039;Remix&amp;#039;&amp;#039;&amp;#039;. This will save a private copy of that deck to your profile, which you&amp;#039;re free to modify however you want. Please take a look at the [[remix]] article for more information about remixing and remix etiquette.&lt;br /&gt;
&lt;br /&gt;
== Can I save my progress in a game on Castle? ==&lt;br /&gt;
It&amp;#039;s up to the creator of that specific game to decide. The creator can use [[Variable|Persistent Variables]] to keep track of player progress between plays.&lt;br /&gt;
&lt;br /&gt;
== Can I use Castle on a laptop or desktop computer? ==&lt;br /&gt;
Castle decks can be played on any device with a reasonably modern web browser. To create decks, you need a mobile device running Android or iOS (for now).&lt;br /&gt;
&lt;br /&gt;
== How can I copy a blueprint from someone else&amp;#039;s deck to my own deck? ==&lt;br /&gt;
Copying a [[Blueprint]] is a similar process to remixing. First, enter their deck source with the &amp;quot;View Deck Source&amp;quot; option in the share button. Find the blueprint that you&amp;#039;d like to copy, and select &amp;quot;edit&amp;quot; for that blueprint. Pressing edit will open the [[Inspector]], where one of the options on the top right of the inspector is &amp;quot;copy&amp;quot;. After copying the blueprint, you can leave the deck source view and navigate to your own deck. Press the + sign on the belt at the bottom of the screen, then select &amp;quot;paste blueprint&amp;quot;. You&amp;#039;re all done! Now you can drag the newly pasted blueprint into the scene to use.&lt;br /&gt;
&lt;br /&gt;
== What if my question isn&amp;#039;t in this list? ==&lt;br /&gt;
You can join [https://discord.gg/As5aHtfR5T Castle&amp;#039;s Community Discord] to ask your ask questions and chat with other castle creators!&lt;/div&gt;</summary>
		<author><name>Ben</name></author>
	</entry>
	<entry>
		<id>https://wiki.castle.xyz/wiki/index.php?title=Castle_Wiki:About&amp;diff=433</id>
		<title>Castle Wiki:About</title>
		<link rel="alternate" type="text/html" href="https://wiki.castle.xyz/wiki/index.php?title=Castle_Wiki:About&amp;diff=433"/>
		<updated>2022-05-23T16:47:43Z</updated>

		<summary type="html">&lt;p&gt;Ben: Reverted edits by 172.31.67.197 (talk) to last revision by 172.31.62.246&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Kokot&lt;/div&gt;</summary>
		<author><name>Ben</name></author>
	</entry>
	<entry>
		<id>https://wiki.castle.xyz/wiki/index.php?title=Art&amp;diff=432</id>
		<title>Art</title>
		<link rel="alternate" type="text/html" href="https://wiki.castle.xyz/wiki/index.php?title=Art&amp;diff=432"/>
		<updated>2022-05-23T16:47:15Z</updated>

		<summary type="html">&lt;p&gt;Ben: Reverted edits by 172.31.19.42 (talk) to last revision by KaylaNotNormal&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Artwork&amp;#039;&amp;#039;&amp;#039; within Castle refers to the drawings, images, and animations that work together to create the visuals of a [[Card]].&lt;br /&gt;
&lt;br /&gt;
[[File:ArtworkMenu.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
== Adding and Editing Artwork ==&lt;br /&gt;
To add art, first choose the [[Blueprint]] that needs art. (If you don&amp;#039;t have any blueprints, either add one, or try starting with a [[Kits|Kit]].) Press &amp;#039;&amp;#039;&amp;#039;Edit&amp;#039;&amp;#039;&amp;#039; to open the [[Inspector]] for that blueprint. Then make sure you&amp;#039;re on the &amp;#039;&amp;#039;&amp;#039;General&amp;#039;&amp;#039;&amp;#039; tab, and look for the heading labeled &amp;#039;&amp;#039;&amp;#039;Artwork&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
==Understanding the Artwork tab==&lt;br /&gt;
Artwork can be edited by either clicking the selected frame or selecting another frame twice. Alternatively, adding a new frame by using the + button will bring you inside the editor. The frame number is displayed on the top left; there is no maximum.&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;[[File:FrameOne.png|thumb|100px|top]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;[[File:AddFrame.png|thumb|100px|top]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Play When Created&amp;#039;&amp;#039;&amp;#039; option determines how many times a sequence of frames will play upon creation of the [[actor]].&lt;br /&gt;
[[File:PlayWhenCreated.jpg|thumb|300px]]&lt;br /&gt;
&lt;br /&gt;
=== Still ===&lt;br /&gt;
Still stays still at one frame, frames in this mode can be only moved using rules&lt;br /&gt;
&lt;br /&gt;
=== Once ===&lt;br /&gt;
Once will play an animation starting from the first frame then stopping and staying at the last frame when an actor of the blueprint is created&lt;br /&gt;
&lt;br /&gt;
=== Loop ===&lt;br /&gt;
Loop is like once but instead of stopping at the last frame it goes back to the first frame and plays again forever&lt;/div&gt;</summary>
		<author><name>Ben</name></author>
	</entry>
	<entry>
		<id>https://wiki.castle.xyz/wiki/index.php?title=Guides&amp;diff=422</id>
		<title>Guides</title>
		<link rel="alternate" type="text/html" href="https://wiki.castle.xyz/wiki/index.php?title=Guides&amp;diff=422"/>
		<updated>2022-05-20T17:59:31Z</updated>

		<summary type="html">&lt;p&gt;Ben: Reverted edits by 172.31.19.42 (talk) to last revision by Lukalot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a list of Castle guides written on this wiki.&lt;br /&gt;
&lt;br /&gt;
{{Special:Prefixindex/Guides:}}&lt;/div&gt;</summary>
		<author><name>Ben</name></author>
	</entry>
	<entry>
		<id>https://wiki.castle.xyz/wiki/index.php?title=Talk:Main_Page&amp;diff=421</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.castle.xyz/wiki/index.php?title=Talk:Main_Page&amp;diff=421"/>
		<updated>2022-05-20T17:59:13Z</updated>

		<summary type="html">&lt;p&gt;Ben: Reverted edits by 172.31.93.117 (talk) to last revision by 172.31.67.197&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;cool! i love wikis. -Max&lt;br /&gt;
&lt;br /&gt;
How do I make the first person move with the Character&lt;br /&gt;
&lt;br /&gt;
Gydgmndgg&lt;/div&gt;</summary>
		<author><name>Ben</name></author>
	</entry>
	<entry>
		<id>https://wiki.castle.xyz/wiki/index.php?title=Remix&amp;diff=420</id>
		<title>Remix</title>
		<link rel="alternate" type="text/html" href="https://wiki.castle.xyz/wiki/index.php?title=Remix&amp;diff=420"/>
		<updated>2022-05-20T17:27:27Z</updated>

		<summary type="html">&lt;p&gt;Ben: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In Castle, a &amp;#039;&amp;#039;&amp;#039;Remix&amp;#039;&amp;#039;&amp;#039; is a [[deck]] that is derived from another deck. When you remix a deck, you start with a private copy of the original, which you can then change however you want, and finally share to your own profile. The original (remixed) deck is also known as the &amp;#039;&amp;#039;&amp;#039;parent&amp;#039;&amp;#039;&amp;#039; deck.&lt;br /&gt;
[[File:Cat-burger.jpg|alt=A screenshot of a cat burger deck in Castle, which is a remix of a normal burger deck|thumb|Cat burger, an example of a [[Burgerlike]]]]&lt;br /&gt;
Remixing is a core part of Castle&amp;#039;s culture and community. It is responsible for entire micro-genres. Some common examples of remixes include changing the parent deck&amp;#039;s artwork to &amp;quot;reskin&amp;quot; it, adding new items or obstacles, or adding completely new features.&lt;br /&gt;
&lt;br /&gt;
By default, all decks can be remixed. Remixes always show an attribution to the author of the original deck.&lt;br /&gt;
&lt;br /&gt;
== How to remix ==&lt;br /&gt;
To remix a deck, press the &amp;#039;&amp;#039;&amp;#039;Share&amp;#039;&amp;#039;&amp;#039; button on the deck you want to remix, then press &amp;#039;&amp;#039;&amp;#039;Remix&amp;#039;&amp;#039;&amp;#039;. This option won&amp;#039;t be available if the deck&amp;#039;s author has disabled remixing.&lt;br /&gt;
&lt;br /&gt;
On older versions of Castle, first [[View Source|view the source]] of the parent deck, then press &amp;#039;&amp;#039;&amp;#039;Remix&amp;#039;&amp;#039;&amp;#039; from the source editor.&lt;br /&gt;
&lt;br /&gt;
You can also view a feed of all the remixes for a deck by opening the &amp;#039;&amp;#039;&amp;#039;comments&amp;#039;&amp;#039;&amp;#039; sheet for that deck, then tapping &amp;#039;&amp;#039;&amp;#039;View Remixes&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
== Remixing etiquette ==&lt;br /&gt;
Remixing is a great way to learn how to use Castle, because you get to mod an existing creation instead of starting from scratch. It&amp;#039;s also a playful way to evolve and riff on old ideas to make them new and interesting. However, bear in mind that you are starting with someone else&amp;#039;s work. The original author likely put care and time into their deck, and they will have feelings about how you treat it. Therefore, it&amp;#039;s good to keep these guidelines in mind:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Don&amp;#039;t: Post a remix which is unchanged (or nearly unchanged) from the original.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Do: Introduce a new idea, such that people can easily tell your version apart from the original.&lt;br /&gt;
*Do: Think about giving credit to the original author. Castle will do this automatically, but it&amp;#039;s still welcome for you to go out of your way to give extra credit.&lt;br /&gt;
&lt;br /&gt;
== How to disable remixing on your own deck ==&lt;br /&gt;
Creators are encouraged to allow remixes of their decks in the spirit of collaboration and learning. By default, all decks allow remixing. However, there might be cases where you just don&amp;#039;t want people to riff on your work. In that case, you can go to the &amp;#039;&amp;#039;&amp;#039;Deck Sharing&amp;#039;&amp;#039;&amp;#039; options for your deck, then find the switch labeled &amp;#039;&amp;#039;&amp;#039;Allow others to remix this deck&amp;#039;&amp;#039;&amp;#039;, and switch it off.&lt;br /&gt;
&lt;br /&gt;
If someone remixed your deck and you think it&amp;#039;s an unfair clone, you can &amp;#039;&amp;#039;&amp;#039;Report&amp;#039;&amp;#039;&amp;#039; the offending remix and a moderator will take a look.&lt;/div&gt;</summary>
		<author><name>Ben</name></author>
	</entry>
	<entry>
		<id>https://wiki.castle.xyz/wiki/index.php?title=Burger&amp;diff=419</id>
		<title>Burger</title>
		<link rel="alternate" type="text/html" href="https://wiki.castle.xyz/wiki/index.php?title=Burger&amp;diff=419"/>
		<updated>2022-05-20T17:17:43Z</updated>

		<summary type="html">&lt;p&gt;Ben: Redirected page to Burgerlike&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Burgerlike]]&lt;/div&gt;</summary>
		<author><name>Ben</name></author>
	</entry>
	<entry>
		<id>https://wiki.castle.xyz/wiki/index.php?title=Burgerlike&amp;diff=418</id>
		<title>Burgerlike</title>
		<link rel="alternate" type="text/html" href="https://wiki.castle.xyz/wiki/index.php?title=Burgerlike&amp;diff=418"/>
		<updated>2022-05-20T17:16:46Z</updated>

		<summary type="html">&lt;p&gt;Ben: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Burgerlike&amp;#039;&amp;#039;&amp;#039; is a genre of decks in which the player builds burgers. File:Maxb-burger-maker.jpg|alt=A screenshot of maxb&amp;#039;s burger maker deck|thumb|Burger maker,...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Burgerlike&amp;#039;&amp;#039;&amp;#039; is a genre of [[Deck|decks]] in which the player builds burgers.&lt;br /&gt;
[[File:Maxb-burger-maker.jpg|alt=A screenshot of maxb&amp;#039;s burger maker deck|thumb|Burger maker, the ancestor of all burgerlikes]]&lt;br /&gt;
Burgerlikes are usually [[Remix|remixes]] (or distant remix-descendants) of the [https://s.castle.xyz/_3tVKTBpMb burger maker] deck by &amp;#039;&amp;#039;&amp;#039;@maxb&amp;#039;&amp;#039;&amp;#039;, which is one of the oldest and most popular decks on Castle.&lt;br /&gt;
&lt;br /&gt;
Many burgerlikes add new toppings for the burger. Others re-theme the burger artwork. Some of them add a customer who will eat the burger. Others branch out into different foods, like smoothies or ice cream cones.&lt;/div&gt;</summary>
		<author><name>Ben</name></author>
	</entry>
	<entry>
		<id>https://wiki.castle.xyz/wiki/index.php?title=File:Maxb-burger-maker.jpg&amp;diff=417</id>
		<title>File:Maxb-burger-maker.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.castle.xyz/wiki/index.php?title=File:Maxb-burger-maker.jpg&amp;diff=417"/>
		<updated>2022-05-20T17:14:02Z</updated>

		<summary type="html">&lt;p&gt;Ben: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A screenshot of maxb&amp;#039;s burger maker deck&lt;/div&gt;</summary>
		<author><name>Ben</name></author>
	</entry>
	<entry>
		<id>https://wiki.castle.xyz/wiki/index.php?title=Remix&amp;diff=416</id>
		<title>Remix</title>
		<link rel="alternate" type="text/html" href="https://wiki.castle.xyz/wiki/index.php?title=Remix&amp;diff=416"/>
		<updated>2022-05-20T17:11:49Z</updated>

		<summary type="html">&lt;p&gt;Ben: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In Castle, a &amp;#039;&amp;#039;&amp;#039;Remix&amp;#039;&amp;#039;&amp;#039; is a [[deck]] that is derived from another deck. When you remix a deck, you start with a private copy of the original, which you can then change however you want, and finally share to your own profile. The original (remixed) deck is also known as the &amp;#039;&amp;#039;&amp;#039;parent&amp;#039;&amp;#039;&amp;#039; deck.&lt;br /&gt;
[[File:Cat-burger.jpg|alt=A screenshot of a cat burger deck in Castle, which is a remix of a normal burger deck|thumb|Cat burger, an example of a [[Burgerlike]]]]&lt;br /&gt;
Remixing is a core part of Castle&amp;#039;s culture and community. It is responsible for entire micro-genres. Some common examples of remixes include changing the parent deck&amp;#039;s artwork to &amp;quot;reskin&amp;quot; it, adding new items or obstacles, or adding completely new features.&lt;br /&gt;
&lt;br /&gt;
By default, all decks can be remixed. Remixes always show an attribution to the author of the original deck.&lt;br /&gt;
&lt;br /&gt;
== How to remix ==&lt;br /&gt;
To remix a deck, press the &amp;#039;&amp;#039;&amp;#039;Share&amp;#039;&amp;#039;&amp;#039; button on the deck you want to remix, then press &amp;#039;&amp;#039;&amp;#039;Remix&amp;#039;&amp;#039;&amp;#039;. This option won&amp;#039;t be available if the deck&amp;#039;s author has disabled remixing.&lt;br /&gt;
&lt;br /&gt;
On older versions of Castle, first [[View Source|view the source]] of the parent deck, then press &amp;#039;&amp;#039;&amp;#039;Remix&amp;#039;&amp;#039;&amp;#039; from the source editor.&lt;br /&gt;
&lt;br /&gt;
You can also view a feed of all the remixes for a deck by opening the &amp;#039;&amp;#039;&amp;#039;comments&amp;#039;&amp;#039;&amp;#039; sheet for that deck, then tapping &amp;#039;&amp;#039;&amp;#039;View Remixes&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
== Remixing etiquette ==&lt;br /&gt;
Remixing is a great way to learn how to use Castle, because you get to mod an existing creation instead of starting from scratch. It&amp;#039;s also a playful way to evolve and riff on old ideas to make them new and interesting. However, bear in mind that you are starting with someone else&amp;#039;s work. The original author likely put care and time into their deck, and they will have feelings about how you treat it. Therefore, it&amp;#039;s good to keep these guidelines in mind:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Don&amp;#039;t: Post a remix which is unchanged (or nearly unchanged) from the original.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Do: Introduce a new idea, such that people can easily tell your version apart from the original.&lt;br /&gt;
*Do: Think about giving credit to the original author. Castle will do this automatically, but it&amp;#039;s still welcome for you to go out of your way to give extra credit.&lt;br /&gt;
&lt;br /&gt;
== How to disable remixing on your own deck ==&lt;br /&gt;
We encourage everyone to allow remixes of their decks in the spirit of collaboration and learning. By default, all decks allow remixing. However, there might be cases where you just don&amp;#039;t want people to riff on your work. In that case, you can go to the &amp;#039;&amp;#039;&amp;#039;Deck Sharing&amp;#039;&amp;#039;&amp;#039; options for your deck, then find the switch labeled &amp;#039;&amp;#039;&amp;#039;Allow others to remix this deck&amp;#039;&amp;#039;&amp;#039;, and switch it off.&lt;br /&gt;
&lt;br /&gt;
If someone remixed your deck and you think it&amp;#039;s an unfair clone, you can &amp;#039;&amp;#039;&amp;#039;Report&amp;#039;&amp;#039;&amp;#039; the offending remix and a moderator will take a look.&lt;/div&gt;</summary>
		<author><name>Ben</name></author>
	</entry>
</feed>