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	<id>https://wiki.castle.xyz/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Justin</id>
	<title>Castle Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.castle.xyz/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Justin"/>
	<link rel="alternate" type="text/html" href="https://wiki.castle.xyz/Special:Contributions/Justin"/>
	<updated>2026-05-13T19:03:33Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.castle.xyz/wiki/index.php?title=Race_Track_Kit&amp;diff=498</id>
		<title>Race Track Kit</title>
		<link rel="alternate" type="text/html" href="https://wiki.castle.xyz/wiki/index.php?title=Race_Track_Kit&amp;diff=498"/>
		<updated>2022-07-27T22:37:36Z</updated>

		<summary type="html">&lt;p&gt;Justin: nvm&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Race Track kit is a kit in Castle.&lt;br /&gt;
&lt;br /&gt;
== Deck content ==&lt;br /&gt;
The deck contains a single card with the following blueprints:&lt;br /&gt;
&lt;br /&gt;
Blue car&lt;br /&gt;
&lt;br /&gt;
Brush (probably misspelled bush)&lt;br /&gt;
&lt;br /&gt;
Button turn left&lt;br /&gt;
&lt;br /&gt;
Button turn right&lt;br /&gt;
&lt;br /&gt;
Collectible&lt;br /&gt;
&lt;br /&gt;
Finish Line&lt;br /&gt;
&lt;br /&gt;
Obstacle Tire&lt;br /&gt;
&lt;br /&gt;
Road Side Bumper&lt;br /&gt;
&lt;br /&gt;
Track&lt;br /&gt;
&lt;br /&gt;
Track Bend&lt;br /&gt;
&lt;br /&gt;
and lastly&lt;br /&gt;
&lt;br /&gt;
Wheel Mark&lt;br /&gt;
&lt;br /&gt;
== Deck gameplay ==&lt;br /&gt;
The gameplay of the deck is simple, The Default track (which can be moved around to make your own track) is a simple track in a gem like shape, The controls of the deck is 2 buttons to turn left and right respectively and the car goes forward automatically, The deck also has a leaderboard for the fastest time it was finished, reaching the end at the finish line shows a untouchable textbox showing the time you finished the track in and 2 textboxes that shows the leaderboard and restarts the card respectively&lt;br /&gt;
&lt;br /&gt;
[[Category:Kits]]&lt;/div&gt;</summary>
		<author><name>Justin</name></author>
	</entry>
	<entry>
		<id>https://wiki.castle.xyz/wiki/index.php?title=Race_Track_Kit&amp;diff=497</id>
		<title>Race Track Kit</title>
		<link rel="alternate" type="text/html" href="https://wiki.castle.xyz/wiki/index.php?title=Race_Track_Kit&amp;diff=497"/>
		<updated>2022-07-27T22:36:36Z</updated>

		<summary type="html">&lt;p&gt;Justin: added image that hopefully worked&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Race Track kit is a kit in Castle.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[File:&amp;#039;&amp;#039;&amp;#039;Screenshot_20220727-232433_Castle&amp;#039;&amp;#039;&amp;#039;.jpg]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Deck content ==&lt;br /&gt;
The deck contains a single card with the following blueprints:&lt;br /&gt;
&lt;br /&gt;
Blue car&lt;br /&gt;
&lt;br /&gt;
Brush (probably misspelled bush)&lt;br /&gt;
&lt;br /&gt;
Button turn left&lt;br /&gt;
&lt;br /&gt;
Button turn right&lt;br /&gt;
&lt;br /&gt;
Collectible&lt;br /&gt;
&lt;br /&gt;
Finish Line&lt;br /&gt;
&lt;br /&gt;
Obstacle Tire&lt;br /&gt;
&lt;br /&gt;
Road Side Bumper&lt;br /&gt;
&lt;br /&gt;
Track&lt;br /&gt;
&lt;br /&gt;
Track Bend&lt;br /&gt;
&lt;br /&gt;
and lastly&lt;br /&gt;
&lt;br /&gt;
Wheel Mark&lt;br /&gt;
&lt;br /&gt;
== Deck gameplay ==&lt;br /&gt;
The gameplay of the deck is simple, The Default track (which can be moved around to make your own track) is a simple track in a gem like shape, The controls of the deck is 2 buttons to turn left and right respectively and the car goes forward automatically, The deck also has a leaderboard for the fastest time it was finished, reaching the end at the finish line shows a untouchable textbox showing the time you finished the track in and 2 textboxes that shows the leaderboard and restarts the card respectively&lt;br /&gt;
&lt;br /&gt;
[[Category:Kits]]&lt;/div&gt;</summary>
		<author><name>Justin</name></author>
	</entry>
	<entry>
		<id>https://wiki.castle.xyz/wiki/index.php?title=File:Screenshot_20220727-232433_Castle.jpg&amp;diff=496</id>
		<title>File:Screenshot 20220727-232433 Castle.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.castle.xyz/wiki/index.php?title=File:Screenshot_20220727-232433_Castle.jpg&amp;diff=496"/>
		<updated>2022-07-27T22:31:49Z</updated>

		<summary type="html">&lt;p&gt;Justin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Justin</name></author>
	</entry>
	<entry>
		<id>https://wiki.castle.xyz/wiki/index.php?title=Race_Track_Kit&amp;diff=495</id>
		<title>Race Track Kit</title>
		<link rel="alternate" type="text/html" href="https://wiki.castle.xyz/wiki/index.php?title=Race_Track_Kit&amp;diff=495"/>
		<updated>2022-07-27T22:30:15Z</updated>

		<summary type="html">&lt;p&gt;Justin: added more content to the page that isnt just &amp;quot;this kit is a kit in castle&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Race Track kit is a kit in Castle.&lt;br /&gt;
&lt;br /&gt;
== Deck content ==&lt;br /&gt;
The deck contains a single card with the following blueprints:&lt;br /&gt;
&lt;br /&gt;
Blue car&lt;br /&gt;
&lt;br /&gt;
Brush (probably misspelled bush)&lt;br /&gt;
&lt;br /&gt;
Button turn left&lt;br /&gt;
&lt;br /&gt;
Button turn right&lt;br /&gt;
&lt;br /&gt;
Collectible&lt;br /&gt;
&lt;br /&gt;
Finish Line&lt;br /&gt;
&lt;br /&gt;
Obstacle Tire&lt;br /&gt;
&lt;br /&gt;
Road Side Bumper&lt;br /&gt;
&lt;br /&gt;
Track&lt;br /&gt;
&lt;br /&gt;
Track Bend&lt;br /&gt;
&lt;br /&gt;
and lastly&lt;br /&gt;
&lt;br /&gt;
Wheel Mark&lt;br /&gt;
&lt;br /&gt;
== Deck gameplay ==&lt;br /&gt;
The gameplay of the deck is simple, The Default track (which can be moved around to make your own track) is a simple track in a gem like shape, The controls of the deck is 2 buttons to turn left and right respectively and the car goes forward automatically, The deck also has a leaderboard for the fastest time it was finished, reaching the end at the finish line shows a untouchable textbox showing the time you finished the track in and 2 textboxes that shows the leaderboard and restarts the card respectively&lt;br /&gt;
&lt;br /&gt;
[[Category:Kits]]&lt;/div&gt;</summary>
		<author><name>Justin</name></author>
	</entry>
	<entry>
		<id>https://wiki.castle.xyz/wiki/index.php?title=Belt&amp;diff=447</id>
		<title>Belt</title>
		<link rel="alternate" type="text/html" href="https://wiki.castle.xyz/wiki/index.php?title=Belt&amp;diff=447"/>
		<updated>2022-05-24T14:27:23Z</updated>

		<summary type="html">&lt;p&gt;Justin: created the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The belt is the area in the bottom of the deck editor that stores all the blueprints&lt;/div&gt;</summary>
		<author><name>Justin</name></author>
	</entry>
	<entry>
		<id>https://wiki.castle.xyz/wiki/index.php?title=Art&amp;diff=313</id>
		<title>Art</title>
		<link rel="alternate" type="text/html" href="https://wiki.castle.xyz/wiki/index.php?title=Art&amp;diff=313"/>
		<updated>2022-05-13T13:42:37Z</updated>

		<summary type="html">&lt;p&gt;Justin: added information for the play when created modes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Artwork&amp;#039;&amp;#039;&amp;#039; within Castle refers to the drawings and frames that collaborate to create the visuals of a [[Card]].&lt;br /&gt;
&lt;br /&gt;
[[File:ArtworkMenu.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
==Understanding the Artwork tab==&lt;br /&gt;
Artwork can be edited by either clicking the selected frame or selecting another frame twice. Alternatively, adding a new frame by using the + button will bring you inside the editor. The frame number is displayed on the top left; there is no maximum.&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;[[File:FrameOne.png|thumb|100px|top]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;[[File:AddFrame.png|thumb|100px|top]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Play When Created&amp;#039;&amp;#039;&amp;#039; option determines how many times a sequence of frames will play upon creation of the [[actor]].&lt;br /&gt;
[[File:PlayWhenCreated.jpg|thumb|300px]]&lt;br /&gt;
&lt;br /&gt;
=== Still ===&lt;br /&gt;
Still stays still at one frame, frames in this mode can be only moved using rules&lt;br /&gt;
&lt;br /&gt;
=== Once ===&lt;br /&gt;
Once will play an animation starting from the first frame then stopping and staying at the last frame when an actor of the blueprint is created&lt;br /&gt;
&lt;br /&gt;
=== Loop ===&lt;br /&gt;
Loop is like once but instead of stopping at the last frame it goes back to the first frame and plays again forever&lt;/div&gt;</summary>
		<author><name>Justin</name></author>
	</entry>
	<entry>
		<id>https://wiki.castle.xyz/wiki/index.php?title=Inspector&amp;diff=209</id>
		<title>Inspector</title>
		<link rel="alternate" type="text/html" href="https://wiki.castle.xyz/wiki/index.php?title=Inspector&amp;diff=209"/>
		<updated>2022-05-11T14:36:30Z</updated>

		<summary type="html">&lt;p&gt;Justin: /* Place Holder Text */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Hazard snake blup.png|thumb|An open inspector]]&lt;br /&gt;
The inspector is the interface that is used to edit [[Blueprint|blueprints]]. From the inspector you can edit a blueprint&amp;#039;s [[art]], [[behavior]] properties, and [[logic]]. &lt;br /&gt;
&lt;br /&gt;
The inspector has three tabs including General, Movement, and Logic.&lt;br /&gt;
&lt;br /&gt;
= General Tab =&lt;br /&gt;
&lt;br /&gt;
== Artwork ==&lt;br /&gt;
From the artwork section you can select the default art frame, add a new frame, or press the selected default frame to open frames in the [[Art]] tool.&lt;br /&gt;
&lt;br /&gt;
== Play when created ==&lt;br /&gt;
The &amp;#039;play when created&amp;#039; options control how the artwork&amp;#039;s animation frames are played. There are three options:&lt;br /&gt;
&lt;br /&gt;
* Still, still will never change the art frame, but the frame can be controlled deliberately via [[logic]].&lt;br /&gt;
* Once, once will loop through all of the actor&amp;#039;s art frames once, and stop on the last frame.&lt;br /&gt;
* Loop, loop will continually loop through all of the actors art frames, returning to the first frame and continuing the animation when the last frame is reached.&lt;br /&gt;
&lt;br /&gt;
== Frames per second ==&lt;br /&gt;
This field sets the animation speed, written as the number of frames that are displayed over every second of the animation.&lt;br /&gt;
&lt;br /&gt;
== Visible ==&lt;br /&gt;
Visible is a togglable option which enables or disables the default visibility of the blueprint&amp;#039;s actors. Disabling visibility does &amp;#039;&amp;#039;&amp;#039;NOT&amp;#039;&amp;#039;&amp;#039; disable the actors ability to collide with other blueprints.&lt;br /&gt;
&lt;br /&gt;
= Movement tab =&lt;br /&gt;
&lt;br /&gt;
== Place Holder Text ==&lt;br /&gt;
place holder text&lt;/div&gt;</summary>
		<author><name>Justin</name></author>
	</entry>
	<entry>
		<id>https://wiki.castle.xyz/wiki/index.php?title=User:KaylaNotNormal&amp;diff=208</id>
		<title>User:KaylaNotNormal</title>
		<link rel="alternate" type="text/html" href="https://wiki.castle.xyz/wiki/index.php?title=User:KaylaNotNormal&amp;diff=208"/>
		<updated>2022-05-11T14:19:46Z</updated>

		<summary type="html">&lt;p&gt;Justin: Created page with &amp;quot;castle user  wait tf why can i edit other peoples profile page  -justin_&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;castle user&lt;br /&gt;
&lt;br /&gt;
wait tf why can i edit other peoples profile page&lt;br /&gt;
&lt;br /&gt;
-justin_&lt;/div&gt;</summary>
		<author><name>Justin</name></author>
	</entry>
	<entry>
		<id>https://wiki.castle.xyz/wiki/index.php?title=Talk:Logic&amp;diff=207</id>
		<title>Talk:Logic</title>
		<link rel="alternate" type="text/html" href="https://wiki.castle.xyz/wiki/index.php?title=Talk:Logic&amp;diff=207"/>
		<updated>2022-05-11T14:06:02Z</updated>

		<summary type="html">&lt;p&gt;Justin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Justin&lt;br /&gt;
bro how do i show images again&lt;br /&gt;
&lt;br /&gt;
Lukalot&lt;br /&gt;
I just use the visual editor and press the &amp;quot;insert&amp;quot; button on the tool bar&lt;br /&gt;
&lt;br /&gt;
justin&lt;br /&gt;
i mean thats what i tried to do i even checked the guide in the upload file page&lt;/div&gt;</summary>
		<author><name>Justin</name></author>
	</entry>
	<entry>
		<id>https://wiki.castle.xyz/wiki/index.php?title=User:Justin&amp;diff=193</id>
		<title>User:Justin</title>
		<link rel="alternate" type="text/html" href="https://wiki.castle.xyz/wiki/index.php?title=User:Justin&amp;diff=193"/>
		<updated>2022-05-10T21:08:51Z</updated>

		<summary type="html">&lt;p&gt;Justin: Created page with &amp;quot;some stoopid guy in the verge of quitting&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;some stoopid guy in the verge of quitting&lt;/div&gt;</summary>
		<author><name>Justin</name></author>
	</entry>
	<entry>
		<id>https://wiki.castle.xyz/wiki/index.php?title=Race_Track_Kit&amp;diff=180</id>
		<title>Race Track Kit</title>
		<link rel="alternate" type="text/html" href="https://wiki.castle.xyz/wiki/index.php?title=Race_Track_Kit&amp;diff=180"/>
		<updated>2022-05-10T15:30:47Z</updated>

		<summary type="html">&lt;p&gt;Justin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Race Track kit is a kit in Castle and is one of the most overused kits. [ stub ]&lt;br /&gt;
[[Category:Kits]]&lt;/div&gt;</summary>
		<author><name>Justin</name></author>
	</entry>
	<entry>
		<id>https://wiki.castle.xyz/wiki/index.php?title=Logic&amp;diff=179</id>
		<title>Logic</title>
		<link rel="alternate" type="text/html" href="https://wiki.castle.xyz/wiki/index.php?title=Logic&amp;diff=179"/>
		<updated>2022-05-10T15:03:35Z</updated>

		<summary type="html">&lt;p&gt;Justin: added information that prob have bad grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Logictab.jpg|frame|open logic tab]]Logic is a tab that are found in the inspector which houses rules and variables and they play an important role for the functionality of your decks&lt;br /&gt;
&lt;br /&gt;
== rules ==&lt;br /&gt;
rules add functionalities to your actors with rules like when this is tapped which detects when the actor gets tapped (use this instead of when this is pressed if you dont want something to be held, like seriously i kept seeing people making these mistakes) and other rules, there is alot of rules and im too lazy to list all of them so ye&lt;br /&gt;
&lt;br /&gt;
-justin_&lt;br /&gt;
&lt;br /&gt;
== variables ==&lt;br /&gt;
variables are used to store numbers in a memory called values which can be used for various stuff, there is 2 kind of variables, local variables and global variables&lt;br /&gt;
&lt;br /&gt;
=== local variables ===&lt;br /&gt;
local variables are variables that are accesible by only the actor that owns it and its values cant be edited by other actors&lt;br /&gt;
&lt;br /&gt;
=== global variables ===&lt;br /&gt;
Global variables are variables that are accessed by all actors in all cards in the deck and they have 2 lifetime modes, deck play and persistent per player&lt;br /&gt;
&lt;br /&gt;
==== deck play ====&lt;br /&gt;
Variables that has deck play lifetime has values that only last for a deck play before reseting to its initial value either by the player reseting the deck or the player leaving it&lt;br /&gt;
&lt;br /&gt;
==== persistent per player ====&lt;br /&gt;
Variables with persistent per player lifetime can be used for different stuff like saving progress&lt;br /&gt;
&lt;br /&gt;
basically values will save for each player, for example if player 1 got to level 5 and there is a variable that remembers that, then player 1 will get back to level 5 as soon as they start the deck while player 2 who reached level 11 will have that same variable also remember where they left off, but instead of bringing them back to level 5 they will be in level 11 and it wont affect player 1 which is why its useful for saving progress&lt;/div&gt;</summary>
		<author><name>Justin</name></author>
	</entry>
	<entry>
		<id>https://wiki.castle.xyz/wiki/index.php?title=Logic&amp;diff=173</id>
		<title>Logic</title>
		<link rel="alternate" type="text/html" href="https://wiki.castle.xyz/wiki/index.php?title=Logic&amp;diff=173"/>
		<updated>2022-05-10T12:14:13Z</updated>

		<summary type="html">&lt;p&gt;Justin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[:File:Logictab.jpg|Logictab.jpg]]&lt;/div&gt;</summary>
		<author><name>Justin</name></author>
	</entry>
	<entry>
		<id>https://wiki.castle.xyz/wiki/index.php?title=Talk:Logic&amp;diff=172</id>
		<title>Talk:Logic</title>
		<link rel="alternate" type="text/html" href="https://wiki.castle.xyz/wiki/index.php?title=Talk:Logic&amp;diff=172"/>
		<updated>2022-05-10T12:11:58Z</updated>

		<summary type="html">&lt;p&gt;Justin: Created page with &amp;quot;bro how do i show images again&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;bro how do i show images again&lt;/div&gt;</summary>
		<author><name>Justin</name></author>
	</entry>
	<entry>
		<id>https://wiki.castle.xyz/wiki/index.php?title=Logic&amp;diff=171</id>
		<title>Logic</title>
		<link rel="alternate" type="text/html" href="https://wiki.castle.xyz/wiki/index.php?title=Logic&amp;diff=171"/>
		<updated>2022-05-10T12:10:43Z</updated>

		<summary type="html">&lt;p&gt;Justin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[:File:Logictab.jpg|file:Logictab.jpg]]&lt;/div&gt;</summary>
		<author><name>Justin</name></author>
	</entry>
	<entry>
		<id>https://wiki.castle.xyz/wiki/index.php?title=Logic&amp;diff=170</id>
		<title>Logic</title>
		<link rel="alternate" type="text/html" href="https://wiki.castle.xyz/wiki/index.php?title=Logic&amp;diff=170"/>
		<updated>2022-05-10T12:08:26Z</updated>

		<summary type="html">&lt;p&gt;Justin: added image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[:File:Logictab.jpg|file:logictab.jpg]]&lt;/div&gt;</summary>
		<author><name>Justin</name></author>
	</entry>
	<entry>
		<id>https://wiki.castle.xyz/wiki/index.php?title=File:Logictab.jpg&amp;diff=169</id>
		<title>File:Logictab.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.castle.xyz/wiki/index.php?title=File:Logictab.jpg&amp;diff=169"/>
		<updated>2022-05-10T12:06:35Z</updated>

		<summary type="html">&lt;p&gt;Justin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Justin</name></author>
	</entry>
	<entry>
		<id>https://wiki.castle.xyz/wiki/index.php?title=Inspector&amp;diff=168</id>
		<title>Inspector</title>
		<link rel="alternate" type="text/html" href="https://wiki.castle.xyz/wiki/index.php?title=Inspector&amp;diff=168"/>
		<updated>2022-05-10T11:46:10Z</updated>

		<summary type="html">&lt;p&gt;Justin: added more information that prob have bad grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Hazard snake blup.png|thumb|An open inspector]]&lt;br /&gt;
The inspector is the interface that is used to edit [[Blueprint|blueprints]]. &lt;br /&gt;
&lt;br /&gt;
This is where you can edit blueprint&amp;#039;s appearance/[[Art]], behaviour/properties and [[logic]]&lt;br /&gt;
&lt;br /&gt;
== artwork ==&lt;br /&gt;
This is the area of the inspector where you can edit frames and select the current one.&lt;br /&gt;
&lt;br /&gt;
== play when created ==&lt;br /&gt;
Play when created controls how does the animating for frames goes, there is three options: still, once and loop.&lt;br /&gt;
&lt;br /&gt;
=== still ===&lt;br /&gt;
The still option doesn&amp;#039;t really do much, it makes the blueprint stay in the current frame and the only way to switch between frames in this state is with logic&lt;br /&gt;
&lt;br /&gt;
=== once ===&lt;br /&gt;
The once option makes the animation for the blueprint play once and stays at the last frame&lt;br /&gt;
&lt;br /&gt;
=== loop ===&lt;br /&gt;
The loop option makes the animation play in a loop, basically once the animation reaches the last frame it will then go back to the first frame does the animation again in a loop&lt;br /&gt;
&lt;br /&gt;
== frames per second ==&lt;br /&gt;
this section controls how many frames the animator goes through in a second, im a bad explainer so ye&lt;br /&gt;
&lt;br /&gt;
-justin_&lt;br /&gt;
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== visible ==&lt;br /&gt;
this is a true/false option that controls if the blueprint is visible or invisible, also reminder that it does &amp;#039;&amp;#039;&amp;#039;NOT&amp;#039;&amp;#039;&amp;#039; remove the collision&lt;/div&gt;</summary>
		<author><name>Justin</name></author>
	</entry>
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