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	<updated>2026-05-26T21:48:41Z</updated>
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		<id>https://wiki.castle.xyz/wiki/index.php?title=Solid&amp;diff=347</id>
		<title>Solid</title>
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		<updated>2022-05-14T07:25:03Z</updated>

		<summary type="html">&lt;p&gt;Nikki: Clarifying solid + dynamic motion&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Solid&amp;#039;&amp;#039;&amp;#039; is a [[behavior]] that that determines whether the actor can overlap with other actors during a [[collision]].&lt;br /&gt;
&lt;br /&gt;
Solid actors can behave differently depending on what kind of [[Motion]] they have.&lt;br /&gt;
&lt;br /&gt;
* Solid actors with no motion (for example, walls) will never change position after a collision.&lt;br /&gt;
* Actors with fixed motion will avoid changing their velocity after a collision.&lt;br /&gt;
* Actors with dynamic motion may change both their position and their velocity after a collision. They are pushed away by other solid actors.&lt;br /&gt;
&lt;br /&gt;
For more information, see [[Collision]] and [[Motion]].&lt;/div&gt;</summary>
		<author><name>Nikki</name></author>
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