Difference between revisions of "Art"

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'''Art''' in Castle refers to drawings and images that go together to make up the appearance of a [[Card]]. The ability to render artwork is a behavior of specific [[Blueprint|Blueprints]] in the card.[[File:Raccoon art.png|thumb|Castle artwork of a raccoon]]
'''Artwork''' within Castle refers to the drawings, images, and animations that work together to create the visuals of a [[Card]].
There are many different methods and styles for adding art to your blueprints. You can draw a doodle freehand, you can use vector lines and shapes, or you can upload images from your device's camera roll.


== How to make Art ==
[[File:ArtworkMenu.jpg|300px]]
You can change the artwork of an [[actor]] by first selecting its blueprint, then pressing "edit" to open the [[inspector]], and navigating to the '''General''' tab. At the top of the General tab, look for the list of artwork frames. Select an artwork frame to enter the art tool and begin making your artwork.
 
== Adding and Editing Artwork ==
To add art, first choose the [[Blueprint]] that needs art. (If you don't have any blueprints, either add one, or try starting with a [[Kits|Kit]].) Press '''Edit''' to open the [[Inspector]] for that blueprint. Then make sure you're on the '''General''' tab, and look for the heading labeled '''Artwork'''.
 
==Understanding the Artwork tab==
Artwork can be edited by either clicking the selected frame or selecting another frame twice. Alternatively, adding a new frame by using the + button will bring you inside the editor. The frame number is displayed on the top left; there is no maximum.
<div><ul>
<li style="display: inline-block;">[[File:FrameOne.png|thumb|100px|top]] </li>
<li style="display: inline-block;">[[File:AddFrame.png|thumb|100px|top]] </li>
</ul></div>
 
The '''Play When Created''' option determines how many times a sequence of frames will play upon creation of the [[actor]].
[[File:PlayWhenCreated.jpg|thumb|300px]]
 
=== Still ===
Still stays still at one frame, frames in this mode can be only moved using rules
 
=== Once ===
Once will play an animation starting from the first frame then stopping and staying at the last frame when an actor of the blueprint is created
 
=== Loop ===
Loop is like once but instead of stopping at the last frame it goes back to the first frame and plays again forever

Latest revision as of 16:47, 23 May 2022

Artwork within Castle refers to the drawings, images, and animations that work together to create the visuals of a Card.

ArtworkMenu.jpg

Adding and Editing Artwork

To add art, first choose the Blueprint that needs art. (If you don't have any blueprints, either add one, or try starting with a Kit.) Press Edit to open the Inspector for that blueprint. Then make sure you're on the General tab, and look for the heading labeled Artwork.

Understanding the Artwork tab

Artwork can be edited by either clicking the selected frame or selecting another frame twice. Alternatively, adding a new frame by using the + button will bring you inside the editor. The frame number is displayed on the top left; there is no maximum.

  • FrameOne.png
  • AddFrame.png

The Play When Created option determines how many times a sequence of frames will play upon creation of the actor.

PlayWhenCreated.jpg

Still

Still stays still at one frame, frames in this mode can be only moved using rules

Once

Once will play an animation starting from the first frame then stopping and staying at the last frame when an actor of the blueprint is created

Loop

Loop is like once but instead of stopping at the last frame it goes back to the first frame and plays again forever