Difference between revisions of "Solid"
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* Solid actors with no motion (for example, walls) will never change position after a collision. | * Solid actors with no motion (for example, walls) will never change position after a collision. | ||
* Actors with fixed motion will avoid changing their velocity after a collision. | * Actors with fixed motion will avoid changing their velocity after a collision. | ||
* Actors with dynamic motion may change both their position and their velocity after a collision. | * Actors with dynamic motion may change both their position and their velocity after a collision. They are pushed away by other solid actors. | ||
For more information, see [[Collision]] and [[Motion]]. | For more information, see [[Collision]] and [[Motion]]. |
Latest revision as of 07:25, 14 May 2022
Solid is a behavior that that determines whether the actor can overlap with other actors during a collision.
Solid actors can behave differently depending on what kind of Motion they have.
- Solid actors with no motion (for example, walls) will never change position after a collision.
- Actors with fixed motion will avoid changing their velocity after a collision.
- Actors with dynamic motion may change both their position and their velocity after a collision. They are pushed away by other solid actors.