Difference between revisions of "Bounce"
From Castle Wiki
(Fix rebound property name) |
|||
(One intermediate revision by the same user not shown) | |||
Line 1: | Line 1: | ||
'''Bounce''' is a [[behavior]] that | '''Bounce''' is a [[behavior]] that causes actors to bounce when [[Collision|colliding]] with solid actors. | ||
[[Solid]] needs to be enabled for '''Bounce''' to work. | [[Solid]] needs to be enabled for '''Bounce''' to work. | ||
Line 5: | Line 5: | ||
== Properties == | == Properties == | ||
* '''Rebound''': The amount to bounce. A rebound of 1 means that the object will have the same speed before and after the collision, but in a different direction. | * '''Rebound''': The amount to bounce. A rebound of 1 means that the object will have the same speed before and after the collision, but in a different direction. Below 1 means the actor will lose some momentum during the bounce. Rebound higher than 1 means the actor will gain momentum, which is not realistic but can be interesting! |
Latest revision as of 18:42, 14 May 2022
Bounce is a behavior that causes actors to bounce when colliding with solid actors.
Solid needs to be enabled for Bounce to work.
Properties
- Rebound: The amount to bounce. A rebound of 1 means that the object will have the same speed before and after the collision, but in a different direction. Below 1 means the actor will lose some momentum during the bounce. Rebound higher than 1 means the actor will gain momentum, which is not realistic but can be interesting!