Difference between revisions of "Bounce"
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'''Bounce''' is a [[behavior]] that | '''Bounce''' is a [[behavior]] that causes actors to bounce when [[Collision|colliding]] with solid actors. | ||
[[Solid]] needs to be enabled for '''Bounce''' to work. | [[Solid]] needs to be enabled for '''Bounce''' to work. | ||
== Properties == | |||
* ''' | * '''Rebound''': The amount to bounce. A rebound of 1 means that the object will have the same speed before and after the collision, but in a different direction. Below 1 means the actor will lose some momentum during the bounce. Rebound higher than 1 means the actor will gain momentum, which is not realistic but can be interesting! |
Latest revision as of 18:42, 14 May 2022
Bounce is a behavior that causes actors to bounce when colliding with solid actors.
Solid needs to be enabled for Bounce to work.
Properties
- Rebound: The amount to bounce. A rebound of 1 means that the object will have the same speed before and after the collision, but in a different direction. Below 1 means the actor will lose some momentum during the bounce. Rebound higher than 1 means the actor will gain momentum, which is not realistic but can be interesting!