Solid

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Revision as of 07:25, 14 May 2022 by Nikki (talk | contribs) (Clarifying solid + dynamic motion)
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Solid is a behavior that that determines whether the actor can overlap with other actors during a collision.

Solid actors can behave differently depending on what kind of Motion they have.

  • Solid actors with no motion (for example, walls) will never change position after a collision.
  • Actors with fixed motion will avoid changing their velocity after a collision.
  • Actors with dynamic motion may change both their position and their velocity after a collision. They are pushed away by other solid actors.

For more information, see Collision and Motion.