Difference between revisions of "Inspector"

From Castle Wiki
(added more information that prob have bad grammar)
(inspector improvements pass)
Line 1: Line 1:
[[File:Hazard snake blup.png|thumb|An open inspector]]
[[File:Hazard snake blup.png|thumb|An open inspector]]
The inspector is the interface that is used to edit [[Blueprint|blueprints]].  
The inspector is the interface that is used to edit [[Blueprint|blueprints]]. From the inspector you can edit a blueprint's [[art]], [[behavior]] properties, and [[logic]].  


This is where you can edit blueprint's appearance/[[Art]], behaviour/properties and [[logic]]
== Artwork ==
From the artwork section you can select the default art frame, add a new frame, or press the selected default frame to open frames in the [[Art]] tool.


== artwork ==
== Play when created ==
This is the area of the inspector where you can edit frames and select the current one.
The 'play when created' options control how the artwork's animation frames are played. There are three options:


== play when created ==
==== Still ====
Play when created controls how does the animating for frames goes, there is three options: still, once and loop.
Still will never change the art frame, but the frame can be controlled deliberately via logic.


=== still ===
==== Once ====
The still option doesn't really do much, it makes the blueprint stay in the current frame and the only way to switch between frames in this state is with logic
Once will loop through all of the actor's art frames once, and stop on the last frame.


=== once ===
==== Loop ====
The once option makes the animation for the blueprint play once and stays at the last frame
Loop will continually loop through all of the actors art frames, returning to the first frame and continuing the animation when the last frame is reached.


=== loop ===
== Frames per second ==
The loop option makes the animation play in a loop, basically once the animation reaches the last frame it will then go back to the first frame does the animation again in a loop
This field sets the animation speed, written as the number of frames that are displayed over every second of the animation.


== frames per second ==
== Visible ==
this section controls how many frames the animator goes through in a second, im a bad explainer so ye
Visible is a togglable option which enables or disables the default visibility of the blueprint's actors. Disabling visibility does '''NOT''' disable the actors ability to collide with other blueprints.
 
-justin_
 
== visible ==
this is a true/false option that controls if the blueprint is visible or invisible, also reminder that it does '''NOT''' remove the collision

Revision as of 23:27, 10 May 2022

An open inspector

The inspector is the interface that is used to edit blueprints. From the inspector you can edit a blueprint's art, behavior properties, and logic.

Artwork

From the artwork section you can select the default art frame, add a new frame, or press the selected default frame to open frames in the Art tool.

Play when created

The 'play when created' options control how the artwork's animation frames are played. There are three options:

Still

Still will never change the art frame, but the frame can be controlled deliberately via logic.

Once

Once will loop through all of the actor's art frames once, and stop on the last frame.

Loop

Loop will continually loop through all of the actors art frames, returning to the first frame and continuing the animation when the last frame is reached.

Frames per second

This field sets the animation speed, written as the number of frames that are displayed over every second of the animation.

Visible

Visible is a togglable option which enables or disables the default visibility of the blueprint's actors. Disabling visibility does NOT disable the actors ability to collide with other blueprints.