Difference between revisions of "Art"
(added information for the play when created modes) |
|||
Line 12: | Line 12: | ||
The '''Play When Created''' option determines how many times a sequence of frames will play upon creation of the [[actor]]. | The '''Play When Created''' option determines how many times a sequence of frames will play upon creation of the [[actor]]. | ||
[[File:PlayWhenCreated.jpg|thumb|300px]] | [[File:PlayWhenCreated.jpg|thumb|300px]] | ||
=== Still === | |||
Still stays still at one frame, frames in this mode can be only moved using rules | |||
=== Once === | |||
Once will play an animation starting from the first frame then stopping and staying at the last frame when an actor of the blueprint is created | |||
=== Loop === | |||
Loop is like once but instead of stopping at the last frame it goes back to the first frame and plays again forever |
Revision as of 13:42, 13 May 2022
Artwork within Castle refers to the drawings and frames that collaborate to create the visuals of a Card.
Understanding the Artwork tab
Artwork can be edited by either clicking the selected frame or selecting another frame twice. Alternatively, adding a new frame by using the + button will bring you inside the editor. The frame number is displayed on the top left; there is no maximum.
The Play When Created option determines how many times a sequence of frames will play upon creation of the actor.
Still
Still stays still at one frame, frames in this mode can be only moved using rules
Once
Once will play an animation starting from the first frame then stopping and staying at the last frame when an actor of the blueprint is created
Loop
Loop is like once but instead of stopping at the last frame it goes back to the first frame and plays again forever