Guides:Castle Crash Course

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Revision as of 03:27, 18 May 2022 by Lukalot (talk | contribs) (introduction/chapter 1 work)

This article is an outline for a future collection of guides, and is incompleteThe following is a possible rough draft outline

Introduction

Welcome to a crash course on how to build games and interactive art with Castle! In this course, you'll learn how build all sorts of blueprints, widgets and gizmos to make whatever you can imagine using the Castle editor. You'll have the know-how to build your own Castle adventure game and will have learned the ropes of how to craft even more custom creations.

Before you begin, make sure you have the Castle app installed on your device. Optionally, make a Castle account so that you can post your work as you finish it.

Chapter 1

Starting a new deck

Castle decks are what Castle is made of... they're collections of 'cards' which are filled with games, curiosities, stories, and characters. When you first opened up Castle, you might have played the feed, an infinite stream of games made by real people.

Whenever you want to start a new deck of your own, just navigate to the Create screen and select the "New Deck" button on the top right.

From there, you'll have the option to select any of the kits featured on the New Deck menu, or you can pick "Blank" to make a deck without any preset contents. Let's make a new deck now, and let's start with a Blank canvas so that we can learn about some Castle concepts.

As soon as you tap on the Blank deck option, it will expand into an editor that fills the screen. The background is a light blue and there are white bars on the top and bottom of the screen. There are 6 buttons on the screen, so lets take a look at what all of them do.

On the top right is the back button, which will take you back to your create screen.

In the middle are four buttons:

- First, the play button will put your deck into play mode and let you try out what you've made so far. The deck is empty right now, so it will just be blank.

- Next are the Undo and Redo buttons, which just let you roll back your previous action and move around through your changes history.

- The forth button in the top center is the Tools gear icon, which will open up the Tools menu to show you some extra deck options.

- The save button will save your deck so that you can come back to it later. Do this often!


On the bottom center of the screen is the + button.

Chapter 2

Movement and physics

Now that you've decorated a deck with actors, you can make as many as you want move around with physics!

Chapter 3

Touchable decks

Chapter 4

Actor decisions with Logic

Chapter 5

Using Tags

Chapter 6

Using Tell