Inspector

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Revision as of 17:20, 11 May 2022 by Ben (talk | contribs) (Add Relative to Camera)
An open inspector

The inspector is the interface that is used to edit blueprints. From the inspector you can edit a blueprint's art, behavior properties, and logic.

The inspector has three tabs including General, Movement, and Logic.

General Tab

Artwork

From the artwork section you can select the default art frame, add a new frame, or press the selected default frame to open frames in the Art tool.

Play when created

The 'play when created' options control how the artwork's animation frames are played. There are three options:

  • Still, still will never change the art frame, but the frame can be controlled deliberately via logic.
  • Once, once will loop through all of the actor's art frames once, and stop on the last frame.
  • Loop, loop will continually loop through all of the actors art frames, returning to the first frame and continuing the animation when the last frame is reached.

Frames per second

This field sets the animation speed, written as the number of frames that are displayed over every second of the animation.

Visible

Visible is a togglable option which enables or disables the default visibility of the blueprint's actors. Disabling visibility does NOT disable the actors ability to collide with other blueprints.

Relative to Camera

By default, all actors are positioned in card space, or world space, and this option is disabled. When this option is turned on, the blueprint's actors will position themselves relative to the camera. For example, when building a health bar or displaying the score of a game, you might want that information to remain at the top of the screen even when the camera moves around the world. In that case you would enable "Relative to Camera" on your health bar blueprint.

Movement tab

Place Holder Text

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