Difference between revisions of "Logic"

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[[File:Logictab.jpg|open logic tab|thumb|377x377px]]The Logic tab is a tab that is an inspector tab which includes the rules and variables sections of the blueprint. Rules and actor variables play an important role in the functionality of Castle decks.
[[File:Logictab.jpg|open logic tab|thumb|377x377px]]The Logic tab is the part of the [[Inspector]] governing the logic of the given [[Blueprint]], including [[Rule|Rules]] and Variables. Rules and actor variables play an important role in the functionality of Castle decks.


== Rules ==
== Rules ==
Rules are pieces of logic that have a [[trigger]] and [[Response|responses]]. Using rules, you can control what your actors do under certain conditions, and in response to specific events.
The [[rules]] section is where rules for the given blueprint are written. Rules are pieces of logic that have a [[trigger]] and [[Response|responses]]. Using rules, you can control what your actors do under certain conditions, and in response to specific events.


== Variables ==
== Variables ==
Variables are used to store numbers which can be used later, there are two kinds of variables.
The [[Variable|variables]] section is where actor local variables for actors that use this blueprint are defined. Variables can be used and referenced in the Rules tab without a definition in the Variables tab, they will be initialized as 0. There are two kinds of variables, global variables and actor variables, but only actor variables are configurable from the Logic tab.
 
=== Actor variables ===
Local variables are variables that are accessible by only the actor that owns it and its values cant be edited by other actors
 
=== Global variables ===
Global variables are variables that are accessed by all actors in all cards in the deck. They have 2 lifetime types, 'deck play' and 'persistent per player'.
 
==== Deck play ====
Variables that has deck play lifetime has values that only last for a deck play before reseting to its initial value either by the player reseting the deck or the player leaving it
 
==== Persistent per player ====
Variables with persistent per player lifetime can be used for different stuff like saving progress
 
basically values will save for each player, for example if player 1 got to level 5 and there is a variable that remembers that, then player 1 will get back to level 5 as soon as they start the deck while player 2 who reached level 11 will have that same variable also remember where they left off, but instead of bringing them back to level 5 they will be in level 11 and it wont affect player 1 which is why its useful for saving progress

Latest revision as of 17:38, 11 May 2022

open logic tab

The Logic tab is the part of the Inspector governing the logic of the given Blueprint, including Rules and Variables. Rules and actor variables play an important role in the functionality of Castle decks.

Rules

The rules section is where rules for the given blueprint are written. Rules are pieces of logic that have a trigger and responses. Using rules, you can control what your actors do under certain conditions, and in response to specific events.

Variables

The variables section is where actor local variables for actors that use this blueprint are defined. Variables can be used and referenced in the Rules tab without a definition in the Variables tab, they will be initialized as 0. There are two kinds of variables, global variables and actor variables, but only actor variables are configurable from the Logic tab.