Gravity
From Castle Wiki
Gravity is a behavior which causes a blueprint's actors to fall. Specifically, it increases the downward velocity of an actor over time.
You can add Gravity by opening the Inspector for a blueprint, navigating to the Movement tab, and pressing Add physics or controls. Make sure the blueprint already has Dynamic motion.
Properties
- Strength: How much to apply the force of gravity downward.
Using Gravity with Rules
- Gravity can be enabled or disabled using the Enable/Disable behavior Response.