Difference between revisions of "Gravity"
From Castle Wiki
m (minor improvements) |
|||
Line 1: | Line 1: | ||
Gravity is a [[behavior]] which increases the downward velocity of an actor over time. | Gravity is a [[behavior]] which causes an actor to fall. Specifically, it increases the downward velocity of an actor over time. | ||
You can add Gravity by opening the [[Inspector]] for a blueprint, navigating to the '''Movement''' tab, and pressing '''Add physics or controls'''. Make sure the blueprint already has '''Dynamic motion'''. | |||
== Properties == | |||
* '''Strength''': How much to apply the force of gravity downward. |
Revision as of 20:49, 11 May 2022
Gravity is a behavior which causes an actor to fall. Specifically, it increases the downward velocity of an actor over time.
You can add Gravity by opening the Inspector for a blueprint, navigating to the Movement tab, and pressing Add physics or controls. Make sure the blueprint already has Dynamic motion.
Properties
- Strength: How much to apply the force of gravity downward.