Difference between revisions of "Gravity"

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Gravity is a [[behavior]] which increases the downward velocity of an actor over time. The gravity strength behavior property can be modified in the [[inspector]] in the Movement tab.
Gravity is a [[behavior]] which causes an actor to fall. Specifically, it increases the downward velocity of an actor over time.
 
You can add Gravity by opening the [[Inspector]] for a blueprint, navigating to the '''Movement''' tab, and pressing '''Add physics or controls'''. Make sure the blueprint already has '''Dynamic motion'''.
 
== Properties ==
 
* '''Strength''': How much to apply the force of gravity downward.

Revision as of 20:49, 11 May 2022

Gravity is a behavior which causes an actor to fall. Specifically, it increases the downward velocity of an actor over time.

You can add Gravity by opening the Inspector for a blueprint, navigating to the Movement tab, and pressing Add physics or controls. Make sure the blueprint already has Dynamic motion.

Properties

  • Strength: How much to apply the force of gravity downward.