Gravity

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Revision as of 20:49, 11 May 2022 by Ben (talk | contribs)

Gravity is a behavior which causes an actor to fall. Specifically, it increases the downward velocity of an actor over time.

You can add Gravity by opening the Inspector for a blueprint, navigating to the Movement tab, and pressing Add physics or controls. Make sure the blueprint already has Dynamic motion.

Properties

  • Strength: How much to apply the force of gravity downward.