Castle wants a happy community And a friendly community. So castle has made the unpublishing system.
[[File:A unpublish notification.png|thumb]]
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...] to find them later. Bookmark a deck by pressing the '''Save''' button on a deck, then choosing '''Bookmarks'''.
Bookmarking a deck does a few things:
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The golf course kit is a kit in Castle. [ stub ]
The kit consists of a ball you can shoot using the Slingshot tool.
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...hat that determines whether the actor can overlap with other actors during a [[collision]].
...ctors with no motion (for example, walls) will never change position after a collision.
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...ition''' is a type of [[Response]] which only runs its enclosed logic when a certain condition is true.
...need to check if they have the pick to decide what to do. You might write a rule like this:
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'''Boosts''' are a way to promote a deck to reach more people.[[File:Boosted decks.png|thumb]]
Once a deck is boosted, it will temporarily get a higher number of impressions in the Castle feed, and it will also appear in
598 bytes (108 words) - 22:21, 29 March 2023
A '''Trigger''' is the part of a [[Rule]] that describes when to run that rule. All rules have exactly one t
...nts that might happen while a [[Card]] is playing. For example, to destroy a block when the player taps the block, use the '''When this is tapped''' tri
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...playing a [[deck]], represented by a screenshot of the deck, and sometimes a title and description of the moment being captured.
=== Capturing a snapshot ===
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...rofile. In addition to a list of decks, playlists can also have a name and a color.
...press '''Save.''' Either choose an existing playlist to save to, or create a new one.
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...reate decks.[[File:Make deck animation.gif|thumb|Navigating Castle to make a deck]]
...the creator's profile, and may be shared in the public Castle feed or with a link.
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'''View Source''' is a way to see how a [[Deck]] was created. Viewing a deck's source shows the deck in the [[Editor]] as the deck's author saw it.
== How to view a deck's source ==
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The '''smooth''' expression returns a value which is smoothed over time.
Given a number that changes over time, N(t), and a '''smoothing''' parameter, this expression updates its output Y each step w
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...and how it behaves in the card.[[File:Hazard snake blup.png|thumb|Viewing a 🐍 blueprint in the inspector]]
...me, you might have one single '''Coin''' blueprint containing a drawing of a coin. But your level might have many instances of the coin scattered all ar
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'''Text''' is a [[behavior]] that causes [[Actor|actors]] to display text. Actors displayin
...r with a red font showing the word "tomato"|thumb|[[Inspector|Inspecting]] a text actor showing the word "Tomato"]]
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...ted the Community Guidelines, A serie of rules of the community that haves a purpose on making the community so safe, and good.
...ted the Community Guidelines, A serie of rules of the community that haves a purpose on making the community so safe, and good.
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The Race Track kit is a kit in Castle.
The deck contains a single card with the following blueprints:
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...d''' is an interactive scene in Castle. One or more Cards together compose a [[Deck]]. Each card may contain some art, sound, logic, and other interacti
Many decks on Castle consist of a single card, containing a simple toy, game, scene, or world. Creators can optionally add more cards t
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An '''Actor''' is an object in a card, such as the player, a wall, a coin, a ball, or whatever you decide.[[File:Actor snake.png|thumb|An actor placed i
...]], but there can be many actors all using the same blueprint. Actors have a position in space, can collide with each other, and can refer to each other
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A '''Response''' is the part of a [[Rule]] that describes what to do when the rule is [[Trigger|triggered]].
...example, the "Stop repeating" response is only available if already inside a [[Repeat]] response.
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A '''Behavior''' is a component of a [[Blueprint]] which specifies how the blueprint's actors should behave. Com
[[File:Motion-behaviors-list.jpg|alt=A screenshot of the "add physics or controls" sheet, listing motion behaviors
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