Difference between revisions of "Blueprint"

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[[File:Hazard snake blup.png|thumb|Viewing a 🐍  blueprint in the inspector]]
A '''Blueprint''' is a description that Castle can use to create [[Actor|Actors]]. Blueprints include almost everything about an actor, such as how it appears, how it moves, and how it behaves in the card.[[File:Hazard snake blup.png|thumb|Viewing a 🐍  blueprint in the inspector]]
Blueprints are the core of what makes up each [[Actor]]. Blueprints describe most of the properties of an actor, and can be edited with the [[inspector]].
Blueprints are one of the fundamental building blocks of Castle decks. They can contain [[Art|Artwork]], [[Behavior|Behaviors]] describing motion and controls, sounds, music, [[Tag|Tags]], [[Rule|Rules]], and [[Variable|Variables]]. You can edit all of these properties of blueprints using the [[Inspector]].
 
== Relationship between Blueprints and Actors ==
A blueprint is a description for how to create an Actor, and an actor is one instance of a blueprint. For example, in a platform game, you might have one single '''Coin''' blueprint containing a drawing of a coin. But your level might have many instances of the coin scattered all around the level. These instances are actors and they all share the same '''Coin''' blueprint.
 
Many actors can be created and destroyed while a deck is played, but blueprints are only changed from the deck's editor.
 
== Adding blueprints to a card ==
To add new blueprints to a card, click the circular plus (+) button in the [[Belt]] at the bottom of the card. You'll see a menu with several premade blueprints to help you get started, along with the option to use a totally empty (blank) blueprint. Select something from this menu to add it to your card.
 
If you choose to create a new deck from a [[Kits|Kit]], the kit will come with several blueprints.
 
For more information about creating blueprints and actors and getting started, check out [[Guides:How to make your first Castle deck|How to make your first Castle deck]].

Latest revision as of 18:19, 17 May 2022

A Blueprint is a description that Castle can use to create Actors. Blueprints include almost everything about an actor, such as how it appears, how it moves, and how it behaves in the card.

Viewing a 🐍 blueprint in the inspector

Blueprints are one of the fundamental building blocks of Castle decks. They can contain Artwork, Behaviors describing motion and controls, sounds, music, Tags, Rules, and Variables. You can edit all of these properties of blueprints using the Inspector.

Relationship between Blueprints and Actors

A blueprint is a description for how to create an Actor, and an actor is one instance of a blueprint. For example, in a platform game, you might have one single Coin blueprint containing a drawing of a coin. But your level might have many instances of the coin scattered all around the level. These instances are actors and they all share the same Coin blueprint.

Many actors can be created and destroyed while a deck is played, but blueprints are only changed from the deck's editor.

Adding blueprints to a card

To add new blueprints to a card, click the circular plus (+) button in the Belt at the bottom of the card. You'll see a menu with several premade blueprints to help you get started, along with the option to use a totally empty (blank) blueprint. Select something from this menu to add it to your card.

If you choose to create a new deck from a Kit, the kit will come with several blueprints.

For more information about creating blueprints and actors and getting started, check out How to make your first Castle deck.