Difference between revisions of "Gravity"

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Gravity is a [[behavior]] which causes an actor to fall. Specifically, it increases the downward velocity of an actor over time.
Gravity is a [[behavior]] which causes a blueprint's actors to fall. Specifically, it increases the downward velocity of an actor over time.


You can add Gravity by opening the [[Inspector]] for a blueprint, navigating to the '''Movement''' tab, and pressing '''Add physics or controls'''. Make sure the blueprint already has '''Dynamic motion'''.
You can add Gravity by opening the [[Inspector]] for a blueprint, navigating to the '''Movement''' tab, and pressing '''Add physics or controls'''. Make sure the blueprint already has [[Motion|Dynamic motion]].


== Properties ==
== Properties ==


* '''Strength''': How much to apply the force of gravity downward.
* '''Strength''': How much to apply the force of gravity downward.
== Using Gravity with [[Rule|Rules]] ==
* Gravity can be enabled or disabled using the '''Enable/Disable behavior''' [[Response]]'''.'''

Latest revision as of 22:26, 16 May 2022

Gravity is a behavior which causes a blueprint's actors to fall. Specifically, it increases the downward velocity of an actor over time.

You can add Gravity by opening the Inspector for a blueprint, navigating to the Movement tab, and pressing Add physics or controls. Make sure the blueprint already has Dynamic motion.

Properties

  • Strength: How much to apply the force of gravity downward.

Using Gravity with Rules

  • Gravity can be enabled or disabled using the Enable/Disable behavior Response.